Door Kickers 2

Door Kickers 2

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Any Way To Turn Off The Weird Animal Noises?
Doing the first campaign and there is a constant loop of some weird chicken noise, it plays every 10 seconds or so on every level and is driving me nuts. The only audio options are "game" and "music", normally there is one like "ambient" to address this kind of thing, but here it seems like I have to turn off the game volume, at least during the planning stage, then turn it back on if I want to hear gunfire?
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Showing 1-13 of 13 comments
Hi,
still persisting after patch 1.02?

- decreased volume and chance to play for some annoying ambient sounds
- fixed owl sound being played at 7000% volume in RMG
Originally posted by axios2006:
Hi,
still persisting after patch 1.02?

- decreased volume and chance to play for some annoying ambient sounds
- fixed owl sound being played at 7000% volume in RMG

I'm afraid so, yes. Yesterday was my first day playing so I've not played before the 1.02 patch. It's not loud, it's just very repetitive, it's the Northern Belt campaign maps.
The author of this thread has indicated that this post answers the original topic.
axios2006 Feb 14 @ 2:18am 
Thanks for the report. Devs will look into this.
Hi, please take a look after patch 1.03.
Elkybam Feb 14 @ 9:36am 
Another annoying one of the ambient market sounds with a dude going off. LA LALA LALA LA LA LA. YALA LA LA.

ambiance_market_1.ogg.

I'm about to snip out his voice and condense that sound file.
[ACPL] Jon Feb 14 @ 9:06pm 
In general the ambient loops are easily the worst thing about this game.

They are too loud; They are too short; They seem unnormalized \ unleveled; There are too few of them; They all have that one sound that's louder than every other; they loop too fast.

Pleaase fix (as in: re-do them entirely) them.
Last edited by [ACPL] Jon; Feb 14 @ 9:07pm
Originally posted by axios2006:
Hi, please take a look after patch 1.03.

I think the chicken one has been solved. Thanks for the prompt response.

Originally posted by ACPL Jon_Gra_TTV:
In general the ambient loops are easily the worst thing about this game.

They are too loud; They are too short; They seem unnormalized \ unleveled; There are too few of them; They all have that one sound that's louder than every other; they loop too fast.

Pleaase fix (as in: re-do them entirely) them.

I've got to say, I would definitely vote for "ambience" volume control and then turn them off that way. On another level there was a constant buzzing from flies that due to the way it was recorded was irritating my cats, they were investigating my PC speakers trying to find the source, lol.

Great game though so it's only a minor annoyance.
+1 because I prefer to listen to radio programs.
Originally posted by ACPL Jon_Gra_TTV:
In general the ambient loops are easily the worst thing about this game.

They are too loud; They are too short; They seem unnormalized \ unleveled; There are too few of them; They all have that one sound that's louder than every other; they loop too fast.

Pleaase fix (as in: re-do them entirely) them.

completely agree, that electrical buzzing sounding one also drives me insane
axios2006 Feb 15 @ 1:29pm 
Originally posted by SnuffSaid:
Originally posted by axios2006:
Hi, please take a look after patch 1.03.

I think the chicken one has been solved. Thanks for the prompt response.

Originally posted by ACPL Jon_Gra_TTV:
In general the ambient loops are easily the worst thing about this game.

They are too loud; They are too short; They seem unnormalized \ unleveled; There are too few of them; They all have that one sound that's louder than every other; they loop too fast.

Pleaase fix (as in: re-do them entirely) them.

I've got to say, I would definitely vote for "ambience" volume control and then turn them off that way. On another level there was a constant buzzing from flies that due to the way it was recorded was irritating my cats, they were investigating my PC speakers trying to find the source, lol.

Great game though so it's only a minor annoyance.

You're very welcome.

Be sure that Devs read all suggestions.

As a cat lover person, I can understand your cats. They are so sensible (quite all other animals too). Sorry for that.
Sorry off-topic but the cat-in-a-mug yours?
If yes please tell him/her Takeshi is a fan of you.

P.S.
I just sent telepathy message and received "Got-nya!".
Last edited by Takeshi, made in Mom; Feb 15 @ 5:17pm
Multihog Feb 15 @ 8:22pm 
Originally posted by axios2006:
- fixed owl sound being played at 7000% volume in RMG
I lol'd at this.
AdApt* Feb 15 @ 10:37pm 
Originally posted by SnuffSaid:
Doing the first campaign and there is a constant loop of some weird chicken noise, it plays every 10 seconds or so on every level and is driving me nuts. The only audio options are "game" and "music", normally there is one like "ambient" to address this kind of thing, but here it seems like I have to turn off the game volume, at least during the planning stage, then turn it back on if I want to hear gunfire?

If you can find or create a silent OGG and WAV file at least 10 seconds long:

- Create or download a silent OGG file and a silent WAV file.
- Browse to DoorKickers2\data\sounds\sfx\ambiental
- Create a folder named backups, in the ambiental folder.
- Cut n paste the sound files you don't want played into that backups folder.
- Create copies of the silent file (check if ogg or wav), one for each file you moved.
- Rename the copies to match the names of the sound files you moved.
- Drop them into the ambiental folder.
- Done.
- If the game gets updated you might need to do this again.


Not sure if they HAVE to be 10 seconds long, but the ones I use are.
Last edited by AdApt*; Feb 16 @ 12:54am
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Date Posted: Feb 14 @ 1:39am
Posts: 13