Door Kickers 2

Door Kickers 2

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love this game but....
man im so devastated that there is no multiple levels/floors in this game

just make stairs usable and make a walking animation that it uses to go up i don't think its that hard to do yet i could be wrong
Last edited by GripY0BallZZ; Feb 13 @ 3:20am
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Showing 1-4 of 4 comments
especially because Doorkickers 1 has stairs
The problem is not adding multiple floors, but how they interact with each other. If you have an enemy on a balcony, they would be expected to shoot down. But how would you show them if the player is looking at the ground level?

DK1 just disabled every floor that you weren’t on, which made each floor more like a separated map.

I’m sure it could be done, but only with many sacrifices and lots of work. It could potentially be done with thin outlines and the ability to show the other floors. But that would still leave problems with line of sight, like an enemy 6 floors up shooting down ground level.

As much as I would like to see multiple floors, I'm not sure if KillHouse has the resources to do such a thing.
DeniZen Feb 13 @ 6:55am 
The gameplay would NOT be as tight as it is with the current game if it had multiple levels. The game is built in 3D but the gameplay is all 2D and it rocks. It sucks to say and accept, but the problem is the players attitude towards the game for what it is and what they want it to be. You cant have everything you want in a game when the designed gameplay does not support it.
Multiple levels would warrant multiple levels of fire points, messing with cover values for example. How can that be clearly communicated with the player during dynamic gun fights without making it complicated and potentially annoying... Breaking it up like in the first game makes it to gamey in my opinion and breaks the flow the current game has.
No doubt the developers experimented with it and likely axed it for the benefit of keeping it simple and tight. More fun at the cost of some cry cry.
Originally posted by DeniZen:
The gameplay would NOT be as tight as it is with the current game if it had multiple levels. The game is built in 3D but the gameplay is all 2D and it rocks. It sucks to say and accept, but the problem is the players attitude towards the game for what it is and what they want it to be. You cant have everything you want in a game when the designed gameplay does not support it.
Multiple levels would warrant multiple levels of fire points, messing with cover values for example. How can that be clearly communicated with the player during dynamic gun fights without making it complicated and potentially annoying... Breaking it up like in the first game makes it to gamey in my opinion and breaks the flow the current game has.
No doubt the developers experimented with it and likely axed it for the benefit of keeping it simple and tight. More fun at the cost of some cry cry.

Definitely agree.
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Date Posted: Feb 13 @ 2:47am
Posts: 4