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DK1 just disabled every floor that you weren’t on, which made each floor more like a separated map.
I’m sure it could be done, but only with many sacrifices and lots of work. It could potentially be done with thin outlines and the ability to show the other floors. But that would still leave problems with line of sight, like an enemy 6 floors up shooting down ground level.
As much as I would like to see multiple floors, I'm not sure if KillHouse has the resources to do such a thing.
Multiple levels would warrant multiple levels of fire points, messing with cover values for example. How can that be clearly communicated with the player during dynamic gun fights without making it complicated and potentially annoying... Breaking it up like in the first game makes it to gamey in my opinion and breaks the flow the current game has.
No doubt the developers experimented with it and likely axed it for the benefit of keeping it simple and tight. More fun at the cost of some cry cry.
Definitely agree.