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Door Kickers 2 was polished and playable since day one of the early access.
Early Access was for add contents like new squads and new maps.
The game will experience a full reset at the 1.0 release. So, for now, it's playable for fun and make experience with maps and mechanics.
About the fun, the challenge is definitely higher than DK1.
Why when I set an execution for two soldiers such as "A" where one is to throw flashbang and the other is to enter the room with them as it bangs, they only wait sometimes.
About half the time, the second soldier doesn't wait for the flash to be thrown and go off. Sometimes, though, they have a little blue conversation bubble when I press the "A" like they know they are supposed to wait. How do I set it so they know to wait? Or must I give them a "B" that I press when the flash actually bangs so that I don't have to rely on them somehow triggering the smart mode?
Sure. I'll be glad to reply in the other thread, no need to duplicate it. Just give me some time. In the meantime, please post a screenshot of the part of the plan. Thanks.
If two have the same "go" key, and one is set to flashbang (through no door), is the one with no flashbang *suppposed* to wait for it to go off? Or is it best to use two go commands?