Door Kickers 2

Door Kickers 2

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merkava808 Dec 12, 2024 @ 2:01am
Is the game currently in a better state than Door Kickers 1?
I haven't checked up on this game since it was first announced. I really enjoyed Door Kickers 1 but was skeptical about this format. I was surprised to see it's still in EA. Though, happy to see that it appears to be 1.0 coming soon.

In it's current state, is it a better/more fun/better polished game than DK1? Or should I be playing that now to scratch the itch until 1,0? Thanks so much in advance!
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Showing 1-5 of 5 comments
axios2006 Dec 12, 2024 @ 2:08am 
Hi,
Door Kickers 2 was polished and playable since day one of the early access.

Early Access was for add contents like new squads and new maps.

The game will experience a full reset at the 1.0 release. So, for now, it's playable for fun and make experience with maps and mechanics.

About the fun, the challenge is definitely higher than DK1.
merkava808 Dec 12, 2024 @ 2:41am 
Originally posted by axios2006:
Hi,
Door Kickers 2 was polished and playable since day one of the early access.

Early Access was for add contents like new squads and new maps.

The game will experience a full reset at the 1.0 release. So, for now, it's playable for fun and make experience with maps and mechanics.

About the fun, the challenge is definitely higher than DK1.
Awesome, could you help me with something that has plagued me since DK1?

Why when I set an execution for two soldiers such as "A" where one is to throw flashbang and the other is to enter the room with them as it bangs, they only wait sometimes.
About half the time, the second soldier doesn't wait for the flash to be thrown and go off. Sometimes, though, they have a little blue conversation bubble when I press the "A" like they know they are supposed to wait. How do I set it so they know to wait? Or must I give them a "B" that I press when the flash actually bangs so that I don't have to rely on them somehow triggering the smart mode?
axios2006 Dec 12, 2024 @ 3:31am 
Originally posted by merkava808:
Originally posted by axios2006:
Hi,
Door Kickers 2 was polished and playable since day one of the early access.

Early Access was for add contents like new squads and new maps.

The game will experience a full reset at the 1.0 release. So, for now, it's playable for fun and make experience with maps and mechanics.

About the fun, the challenge is definitely higher than DK1.
Awesome, could you help me with something that has plagued me since DK1?

Why when I set an execution for two soldiers such as "A" where one is to throw flashbang and the other is to enter the room with them as it bangs, they only wait sometimes.
About half the time, the second soldier doesn't wait for the flash to be thrown and go off. Sometimes, though, they have a little blue conversation bubble when I press the "A" like they know they are supposed to wait. How do I set it so they know to wait? Or must I give them a "B" that I press when the flash actually bangs so that I don't have to rely on them somehow triggering the smart mode?

Sure. I'll be glad to reply in the other thread, no need to duplicate it. Just give me some time. In the meantime, please post a screenshot of the part of the plan. Thanks.
Ibuprofen Dec 12, 2024 @ 5:47am 
DK2 has much more content and a few more gameplay mechanics going. If you did like DK1 you cant go wrong with DK2.
merkava808 Dec 12, 2024 @ 5:49am 
Originally posted by axios2006:
Originally posted by merkava808:
Awesome, could you help me with something that has plagued me since DK1?

Why when I set an execution for two soldiers such as "A" where one is to throw flashbang and the other is to enter the room with them as it bangs, they only wait sometimes.
About half the time, the second soldier doesn't wait for the flash to be thrown and go off. Sometimes, though, they have a little blue conversation bubble when I press the "A" like they know they are supposed to wait. How do I set it so they know to wait? Or must I give them a "B" that I press when the flash actually bangs so that I don't have to rely on them somehow triggering the smart mode?

Sure. I'll be glad to reply in the other thread, no need to duplicate it. Just give me some time. In the meantime, please post a screenshot of the part of the plan. Thanks.
I should be able to easily replicate it when I get on to game today. I tried putting them right next to eachother, or one blocking the others path to see if that was it, but to no seriously testable avail.

If two have the same "go" key, and one is set to flashbang (through no door), is the one with no flashbang *suppposed* to wait for it to go off? Or is it best to use two go commands?
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Date Posted: Dec 12, 2024 @ 2:01am
Posts: 5