Door Kickers 2

Door Kickers 2

View Stats:
Armaan Khan Mar 17, 2020 @ 2:36pm
Would this run on the Surface Pro 6?
Just picked up the original Door Kickers on GOG and it runs beautifully on my Surface Pro 6, so I'm hoping this one will too, especially given what the current system requirements are listed as.

If it can, then I don't have to hope/pray for controller support+Switch release, and can instead buy it on PC... when it releases on GOG, of course ;)
< >
Showing 1-7 of 7 comments
Pintea  [developer] Mar 17, 2020 @ 3:04pm 
Yup, it will run on it. Maybe not always 60fps @ 1080p but it will be smooth.
Armaan Khan Mar 24, 2020 @ 12:47pm 
That's fantastic. I was going to wait for a GOG release, but maybe I'll pick it up on Steam so I can experience it during Early Access rather than waiting for final release.
Sam Jan 9 @ 1:01pm 
Hey did this ever work for you?

I have a Surface Pro 11 (Elite processor, 32GB RAM). The game looks way too dark on high settings. When I switch to lowest graphics settings, it looks fine, but the moment a gunshot or explosion happens, it crashes.

No external monitor plugged in. Power cable plugged in, with battery setting to "best performance" when plugged in.

Super disappointed, would love to find a fix!
Pintea  [developer] Jan 9 @ 11:31pm 
Originally posted by Sam:
Hey did this ever work for you?

I have a Surface Pro 11 (Elite processor, 32GB RAM). The game looks way too dark on high settings. When I switch to lowest graphics settings, it looks fine, but the moment a gunshot or explosion happens, it crashes.

No external monitor plugged in. Power cable plugged in, with battery setting to "best performance" when plugged in.

Super disappointed, would love to find a fix!

Send us the log file using the in-game feedback form please, maybe I can see what's going on.
Also try disabling HDR from the surface pro's windows settings.
Same boat, I have a SP 11 (Elite Processor, 16GB RAM) and the game crashes as soon as I fire a weapon, HDR turned off and all drivers are up to date.
I wonder if it is to do with the ARM processor/architecture in the SP 11? Baldurs Gate 3 no longer plays on this after an update by either Larian Studios or Microsoft as it worked fine back in September 2024
Surface Pro compatability planned for future
I have a SP 11 (Elite Processor, 16GB RAM) and the game crashes as soon as I fire a weapon, HDR turned off and all drivers are up to date.
I wonder if it is to do with the ARM processor/architecture in the SP 11? another game I have, Baldur's Gate 3 no longer plays on this after an update by either Larian Studios or Microsoft as it worked fine back in September 2024.
Will there be an update to make this game more stable on the SP 11 or available on either the switch or Xbox series?
Pintea  [developer] Jan 25 @ 12:18pm 
Originally posted by Ginj-Ninja:
Same boat, I have a SP 11 (Elite Processor, 16GB RAM) and the game crashes as soon as I fire a weapon, HDR turned off and all drivers are up to date.
I wonder if it is to do with the ARM processor/architecture in the SP 11? Baldurs Gate 3 no longer plays on this after an update by either Larian Studios or Microsoft as it worked fine back in September 2024
It definitely has to do with the ARM architecture.
Our game (as most apps, currently) doesn't have a native ARM bulid, only x86 (intel/amd). So Windows makes them run by using a compatibility layer which translates x86 to ARM. This doesn't work perfectly at the moment. We'll try to find a workaround, but if the apps run fine on x86 Windows, then it's on microsoft to fix them on their surface pro tablets.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Mar 17, 2020 @ 2:36pm
Posts: 7