Door Kickers 2

Door Kickers 2

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Seldkam Apr 14, 2023 @ 10:17pm
Will the random map generator ever be really random?
It's mostly just the same maps rotated over and over lol
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Showing 1-15 of 17 comments
axios2006 Apr 15, 2023 @ 3:17am 
Hi,
exactly with which sizes and typed of missions it happens? Maybe small maps?
好运herobie Apr 15, 2023 @ 3:50am 
Originally posted by axios2006:
Hi,
exactly with which sizes and typed of missions it happens? Maybe small maps?
I think his means is that the current Mission Generator could only randomly generate the enemy types , positions or strength . As for the decorates of the room , the structure of the building and the outside circumstance are not randomly generated.
Seldkam Apr 15, 2023 @ 11:20am 
Originally posted by AA丶herobie:
Originally posted by axios2006:
Hi,
exactly with which sizes and typed of missions it happens? Maybe small maps?
I think his means is that the current Mission Generator could only randomly generate the enemy types , positions or strength . As for the decorates of the room , the structure of the building and the outside circumstance are not randomly generated.

Yeah that's what I mean. It's still fun, but sometimes I just skip the map since I know I've played it before.
Go_Coup Apr 15, 2023 @ 7:16pm 
I've played more than 50 of the small maps and never seen a repeat. Also, you can enter the seed manually, but that would be a bit annoying outside of the first map of the session; I can definitely see the benefit of having a seed text box appearing at the mission 'debrief' screen.
axios2006 Apr 16, 2023 @ 2:37am 
Originally posted by Seldkam:
Originally posted by AA丶herobie:
I think his means is that the current Mission Generator could only randomly generate the enemy types , positions or strength . As for the decorates of the room , the structure of the building and the outside circumstance are not randomly generated.

Yeah that's what I mean. It's still fun, but sometimes I just skip the map since I know I've played it before.

Please, can you post seeds or screenshots of similar maps? Thanks.
Emkata Apr 16, 2023 @ 6:25am 
Originally posted by axios2006:
Hi,
exactly with which sizes and typed of missions it happens? Maybe small maps?

I think what he's trying to say is that the RMG uses a set amount of map layouts and randomly generates the rest, like rooms, furniture and enemy positions. They're not the same maps but the layout is the same.
Originally posted by Seldkam:
It's still fun

Then it should be a low priority for the Devs.
axios2006 Apr 16, 2023 @ 7:32am 
Originally posted by Seldkam:
It's mostly just the same maps rotated over and over lol


Originally posted by Emkata:
Originally posted by axios2006:
Hi,
exactly with which sizes and typed of missions it happens? Maybe small maps?

I think what he's trying to say is that the RMG uses a set amount of map layouts and randomly generates the rest, like rooms, furniture and enemy positions. They're not the same maps but the layout is the same.

OP is speaking about "same maps"... A more detailed feedback would be useful instead of guessing...

About the generator, as far as I know, it has a pool of rooms and partial layouts from which maps are assembled.
Seldkam Apr 16, 2023 @ 10:36am 
Originally posted by axios2006:
Originally posted by Seldkam:
It's mostly just the same maps rotated over and over lol


Originally posted by Emkata:

I think what he's trying to say is that the RMG uses a set amount of map layouts and randomly generates the rest, like rooms, furniture and enemy positions. They're not the same maps but the layout is the same.

OP is speaking about "same maps"... A more detailed feedback would be useful instead of guessing...

About the generator, as far as I know, it has a pool of rooms and partial layouts from which maps are assembled.

I will try to find some that are similar then
Solis Apr 17, 2023 @ 6:41am 
It takes like two seconds, I wrote the two sequences down:
Ox9CEA4800
OxAOCD95D2

These are for 4-7, 2nd most amount of enemies, eliminate all hostiles missions. It the big compound, usually 4-3 individuals buildings, courtyard out front, alley in the back. Sometimes you get a boat, in these two I didn't see one.

But I mean the question should be will there be more template maps added in the future. Obviously the maps can't be completely random, otherwise you'd end up with some weird stuff lol.
axios2006 Apr 17, 2023 @ 3:06pm 
Originally posted by Solis:
It takes like two seconds, I wrote the two sequences down:
Ox9CEA4800
OxAOCD95D2

These are for 4-7, 2nd most amount of enemies, eliminate all hostiles missions. It the big compound, usually 4-3 individuals buildings, courtyard out front, alley in the back. Sometimes you get a boat, in these two I didn't see one.

But I mean the question should be will there be more template maps added in the future. Obviously the maps can't be completely random, otherwise you'd end up with some weird stuff lol.

Thanks for the details. Devs' will look into this.
czech Apr 18, 2023 @ 9:01pm 
Originally posted by axios2006:
Originally posted by Seldkam:

Yeah that's what I mean. It's still fun, but sometimes I just skip the map since I know I've played it before.

Please, can you post seeds or screenshots of similar maps? Thanks.
I truly believe that anyone who actually uses the random mission generator knows exactly what this post is talking about. Maybe no two maps are *exactly* the same but you are typically going through the same 5 or 6 layouts in different orders and with slight differences. It can definitely be improved upon, which I believe the developers confirmed are fixing in the next update
Last edited by czech; Apr 18, 2023 @ 9:01pm
Pintea  [developer] Apr 19, 2023 @ 1:25am 
Yes we're working on it.

FYI apartment maps are completely random, meaning the rooms will always be in a different configuration. You may still get a sense of repetitiveness because they're currently decorated mostly the same, but the way they connect is different.

Larger maps are made on semi-fixed templates, with mostly the same exterior layout but randomly generated buildings inside them. Indeed they can feel similar, even though many things change (deploy points in different areas, entry points change or are blocked compared to other layouts, whole parts of the template will move around etc).

So even though most things change even on a template map, there's indeed a user perception of "same map".
Smae wiht writning wrods in difrenent wyas but you cna sitll read it :)

Bottom line is that everything has improved a lot since we last updated the game and it's still a work-in-progress. Will get much better, you'll see.
Last edited by Pintea; Apr 19, 2023 @ 11:27pm
DrMadHatten Apr 19, 2023 @ 1:25pm 
I don't think you would even want a "really" random anyway. Most things are pseudo-random, like how in No Man's Sky the variety is still based on certain rules.

If you want furniture in the middle of open fields, cars inside of walls, and glitched soldiers, then I guess you could opt for truly random.

No matter what is done or improved upon, all of these will be based on logical rules that are designed to make the game actually work and play.

As we can see, more work has been done to give them wider breadth and greater complexity, but it will always have a limit.
Seldkam Apr 19, 2023 @ 1:38pm 
Originally posted by Pintea:
Yes we're working on in.

FYI apartment maps are completely random, meaning the rooms will always be in a different configuration. You may still get a sense of repetitiveness because they're currently decorated mostly the same, but the way they connect is different.

Larger maps are made on semi-fixed templates, with mostly the same exterior layout but randomly generated buildings inside them. Indeed they can feel similar, even though many things change (deploy points in different areas, entry points change or are blocked compared to other layouts, whole parts of the template will move around etc).

So even though most things change even on a template map, there's indeed a user perception of "same map".
Smae wiht writning wrods in difrenent wyas but you cna sitll read it :)

Bottom line is that everything has improved a lot since we last updated the game and it's still a work-in-progress. Will get much better, you'll see.

Pretty much figured about the large / small maps-- which is why the smaller ones, I think, are more fun! The bigger ones are also pretty fun because they're so large that you still have to consider many different angles depending on the location of a single window, for example.

Either way, thanks for the reply!
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Date Posted: Apr 14, 2023 @ 10:17pm
Posts: 17