Door Kickers 2

Door Kickers 2

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duskbird Dec 26, 2022 @ 6:00am
Enemy with cover and blind fire is overpowered & unrealistic
Only half body of the enemy AI is behind an obstacle, he cannot be shot, yet he can accurately shoots my operator with blind fire. My operator doesn't even try to pull the trigger. This cover mechanic should be fixed. Also throwing a flashbang to an enemy who takes cover, should make him break his cover stance
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Showing 16-20 of 20 comments
axios2006 Dec 27, 2022 @ 2:37am 
Originally posted by duskbird:
Originally posted by axios2006:

My apologies to duskbird for the misunderstanding, I missed the objective of your feedback and replied in an inappropriate way.

My apologies to Devs too.

It's ok man. I know you're a very kind person as I said before. You're doing your job perfect. I wouldn't want any other person to take care of this feedback and report job. You are trying to solve things at your best. It was a misunderstanding and solved. I apologize too if I overreacted

Thanks for your comprension and for the kind words.
-SIBERIANWOLF- Jan 1, 2023 @ 4:07pm 
yes they are borig atleast we need the posabillity to do the same
or make the hand hit able or if he gets suppressed he stops fireing something like that
Vanta Jan 2, 2023 @ 3:20am 
Our troopers SHOULD atleast fire to suppress on people in cover who are crouched. It's seriously unrealistic that they don't fire to keep them down, I know you can aim to do that with the MG gunner, but it's still super annoying that assaulters can't fire to suppress blind-firing insurgents to keep them from killing you.
SCREAMBLADE Jan 2, 2023 @ 3:24am 
Originally posted by Operator Vanta:
Our troopers SHOULD atleast fire to suppress on people in cover who are crouched. It's seriously unrealistic that they don't fire to keep them down, I know you can aim to do that with the MG gunner, but it's still super annoying that assaulters can't fire to suppress blind-firing insurgents to keep them from killing you.

The problem is how fast you'd burn through a mag. I mean lets say... 600rpm, and 30rds. Gives you I believe only 3 seconds of sustained fire. Even then you would need to work out a way to balance the gameplay mechanic if everyone can use suppressive fire
araqius Jan 2, 2023 @ 9:22am 
The problem is that the terrorist blindfire isn't really blindfire.

Normally, when doing a blindfire, if you don't pop your head out, you have no vision (unless there is another of your unit that has a vision).
And that means you have no idea whether the opponent move or hind behind cover. (You can compare it to shooting LMG into an area full of smoke.)
Also, even if you don't pop yopur head out, your hand would still be visible to the opponent. (Think of sapper as an example.)
Sadly, the terrorist still gain vision (and hand protection) while doing a blindfire.
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Date Posted: Dec 26, 2022 @ 6:00am
Posts: 20