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I don't think it's the best, though. If there exist one single best weapon that makes all other weapons trash, then the game design has a big problem.
Close range I'd take either the shorty MK17 or MK18 but you could also use the MP5, just don't use it on armored targets.
CIA get the MP7 which I would imagine as pretty good at close range gunfighting.
the XM1014 is pretty violent at anything below 10m, but it's long which makes it very poor for tight corridors. And it takes ages to reload and it's very low capacity.
<5m: the 1911 pistol (beats any SMG or the shotgun by far!)
5-20m: the suppressed M4 with holo-sight
>20m: the suppressed M110 DMR with 3.5-10x optics
>20m, stationary position behind a cover: the Mk48 LMG with 6x optics. Big spawns of enemies can be stunned by a grenadier.
Silent weapons: the MP5SD6 or Vintorez
For the militia, the HS-45 pistol is overpowered at CQC. The RPK is pretty good behind a cover. The FAL is not too terrible everywhere else.
I never use any other firearms.
dont use mk18 without its special ammo, it makes a massive difference in this gun
every long rifle with a big scope does well at long range. the shorty mk17 is suprisingly
effective up to like 40 meters due to having high crit chance even at long range if you put a big scope on it.
mk48 is accurate and hits hard while also being a machinegun, use it on the largest maps when you need to cover wide open outdoor areas vs large groups of enemies
the apc9 is strong at every range up to like 18 meters due to extremely high rate of fire and being allowed to dump entire 30 round mags in one burst if it needs it. with the smg ease of handling this weapon is pretty braindead to use and very little care needs to be taken with positioning other than timing reloads
.45 side arms are incredibly good for CQB since they are always (?) a one shot kill and they fire very quickly.