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not a bug. Anyway several users have requested to have the possibility to shoot when crouched.
For now, crouching is only for sneak under the windows or the bushes.
Close--basically touching. Do a simple experiment. Start with two troops in a safe area and positioned a little farther apart than muzzle distance. Aim one at the other, then inch the character forward until he averts his muzzle (cannot fire), then closer still until he's level muzzle again (CAN fire). When both characters are level muzzle, that's the maximum distance (if you inched the character gradually enough) they can be to simulate high-low and other contact-based techniques for safely firing around teammates.
Thanks, think I got it. Is certainly a lot weirder than simply making them shoot while crouched. My second guy has his gun simply going through the chest of the guy in front of him basically, and it's a lot more difficult to actually do in situations where I'd want high/low firing. Can't really move two guys through a tight doorway to clear a corner with high/low when one of them has to be basically Yoda riding in his buddies backpack to actually shoot. Just having the guy in front crouch so the guy behind him can shoot over him as well is way easier to actually pull off and would let us get more guns up in the fight in tighter spaces like that without having to worry about losing literally the entire time to one guy with a grenade. I also just really don't see the point in making it so they can't fire while crouched. It's something people actually do when firing, firing from a crouched position is a pretty basic thing. Not to mention it requires you to basically jam your guys into each other, which causes a lot of bumping around and issues with getting through the doorway. Either crouch firing needs to be a thing, or collision between our troops needs to be reduced. Or both.
Basically what crouching is in the game right now is just a way to move under window undetected or see the inside of a room from a window without triggering that room. It's extremely useful, but it's not what the players want and the dev team knows it.
Although we can indeed manage to do some "pretty much HighLow", it's a pain to setup, look weird af and doesn't work that well.
HighLow is one of the absolute essentials of CQB and we need a way to make this happen properly.
Although it'll probably be a pain to have proper HighLow, we can still have decent LowHigh by allowing trooper to shoot while crouching.
Though purists may take issue because LowHigh has a pretty bad reputation (with good reason, mind you. I taught my team to never use it after witnessing the video of a cop from another country shoot his buddy dead during a pretty poor LowHigh attempt),
in terms of gameplay it will be a huge step forward.
I remember maybe a year or two ago the devs were exploring some sort of feature where you could "bind" operators together in a stack, which would allow the game to auto-regulate the distance between the two and let the rear one fire 'over' the first one. I think some system like that would be a great addition, especially
High/low firing would be nice to see for a stationary position, but I'm not sold on the whole "moving while crouched and firing" thing.
They weren't wearing armor or helmets during a raid like this or was it just a really unlucky shot? I wonder if this was a group who doesn't practice enough like national guard / reserve units or a SWAT team in a very low crime area? It's hard for me to imagine this happening with something like an active duty squad of Rangers.