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usually, most of the players, after some in game hours (sometimes several hours), find how to create plans that can win a map every time...
About aim, Devs stated that something will be added / improved.
About response times, please take a look at this:
https://www.reddit.com/r/doorkickers/comments/ong714/aiming_speeds_make_the_game_unplayable/ Devs' reply in the second post.
https://www.reddit.com/r/doorkickers/comments/oogb7q/how_gun_stats_in_doorkickers_2_works/
Worst case make it a difficulty toggle thing.
Variety is the spice of life. (^.-)
AI lack of predictability creates team capability as they develop flexibility (via YOUR plan).
"Get comfortable being uncomfortable". -- Navy SEALs
"Life begins at the end of your comfort zone." -- Special Air Service
"People want things the same because it makes life easier. Don't allow that." -- ♥♥♥♥ Marcinko (Founder SEAL Team 6)
"Well... I'm out of cliches" -- Woody Allen (Love & Death)
(^.^)
Otherwise i agree on the general view to keep it as random as possible (AI and spawns) in most cases / maps.
If you don't like playing that way (which seems to be the way the devs intended, because of the medals, but of course you don't have to care about them), then pause the game and plan every move depending on the current situation if that seems more fun.
You can even edit the offical missions in this way.
But would that improve the game? I don't think so - it depends if you see it more as a tactical game or a puzzle game. If that gets included, at least make it optional, and off by default.