Door Kickers 2

Door Kickers 2

View Stats:
Klyde 💀 Jul 23, 2021 @ 3:40pm
Consistency of Placement (Opinion)
I can't be the only one who finds it irritating that enemies will spawn in different places, I can play for 20 minutes and plan then all of a sudden my plan doesn't work right from the beginning because someone spawned in a slightly different place or reacted slightly more quickly. I find the worst part of this game (I like this game btw) for me is placement and AI action. Sometimes I can repeat the same gunfight over and over again, and on a large map with multiple engagements it means I'm pretty much just gambling the plan will work. I certainly could improve at the game but for my own sake, sanity and fun there should be more consistency/a way/setting to make it so that your soldiers and AI pretty much react the same every run through. If I wanted variety then I would just play another map, or if reloading the game gave them a new defense plan that would be cool. I, and many others would probably find some of the levels a lot less infuriating and more fun this way. Keep up the good work though! The game is definitely improving with updates and time, I just think PERSONALLY this area could be improved as well as soldier aim and reaction time in some scenarios. I know its meant to be realistic and all but having variable reactions can sometimes bring in a randomness that people like me do not enjoy. Keep up the good work x2! I'm looking forward to more squad customization options. :)
< >
Showing 1-12 of 12 comments
axios2006 Jul 23, 2021 @ 3:55pm 
Hi,

usually, most of the players, after some in game hours (sometimes several hours), find how to create plans that can win a map every time...

About aim, Devs stated that something will be added / improved.

About response times, please take a look at this:

https://www.reddit.com/r/doorkickers/comments/ong714/aiming_speeds_make_the_game_unplayable/ Devs' reply in the second post.

https://www.reddit.com/r/doorkickers/comments/oogb7q/how_gun_stats_in_doorkickers_2_works/
Lakel Jul 23, 2021 @ 4:35pm 
Just have to say, for the love of all that is holy: No, to static enemy spawns and reactions.
Worst case make it a difficulty toggle thing.
Originally posted by Klyde:
there should be more consistency/a way/setting to make it so that your soldiers and AI pretty much react the same every run through.

Variety is the spice of life. (^.-)

AI lack of predictability creates team capability as they develop flexibility (via YOUR plan).


Originally posted by Klyde:
variable reactions can sometimes bring in a randomness that people like me do not enjoy.

"Get comfortable being uncomfortable". -- Navy SEALs
"Life begins at the end of your comfort zone." -- Special Air Service
"People want things the same because it makes life easier. Don't allow that." -- ♥♥♥♥ Marcinko (Founder SEAL Team 6)


"Well... I'm out of cliches" -- Woody Allen (Love & Death)

(^.^)
Klyde 💀 Jul 23, 2021 @ 9:28pm 
Originally posted by This Space For Rent:
Originally posted by Klyde:
there should be more consistency/a way/setting to make it so that your soldiers and AI pretty much react the same every run through.

Variety is the spice of life. (^.-)

AI lack of predictability creates team capability as they develop flexibility (via YOUR plan).


Originally posted by Klyde:
variable reactions can sometimes bring in a randomness that people like me do not enjoy.

"Get comfortable being uncomfortable". -- Navy SEALs
"Life begins at the end of your comfort zone." -- Special Air Service
"People want things the same because it makes life easier. Don't allow that." -- ♥♥♥♥ Marcinko (Founder SEAL Team 6)


"Well... I'm out of cliches" -- Woody Allen (Love & Death)

(^.^)
I'm well aware my opinion is not a popular one and I see the merit, I just think that the game could reach a wider audience and be more enjoyable if it had certain options to it. Also not sure why you needed the military personnel quotes in there but that's cool I guess.
Klyde 💀 Jul 23, 2021 @ 9:32pm 
Originally posted by axios2006:
Hi,

usually, most of the players, after some in game hours (sometimes several hours), find how to create plans that can win a map every time...

About aim, Devs stated that something will be added / improved.

About response times, please take a look at this:

https://www.reddit.com/r/doorkickers/comments/ong714/aiming_speeds_make_the_game_unplayable/ Devs' reply in the second post.

https://www.reddit.com/r/doorkickers/comments/oogb7q/how_gun_stats_in_doorkickers_2_works/
I skimmed those articles earlier but yea, I guess it might just be some recognization problems and not necessarily an intended output. I also need to use pistols more, noted.
Klyde 💀 Jul 23, 2021 @ 9:33pm 
Originally posted by Lakel:
Just have to say, for the love of all that is holy: No, to static enemy spawns and reactions.
Worst case make it a difficulty toggle thing.
Thats why I said this is an opinion and mentioned it should be an OPTION, the game clearly has merit the way it is now and people like how it plays.
Calantlar Aug 4, 2021 @ 3:44am 
Game would get stale without it.
GG Knifemaster Aug 4, 2021 @ 11:14am 
As an active creator for DK2 maps via workshop my opinion on this is that its ok to not have random enemy spawns on maps that are supposed to be part of a campaign or story where you want most of them to have specific locations (ofc mixed with some random spawns but not as a main aspect).

Otherwise i agree on the general view to keep it as random as possible (AI and spawns) in most cases / maps.
seehp Aug 5, 2021 @ 4:13am 
Alternative spawn point is what makes maps replayable. Sometimes you get into really 'hilarious' situations - especially when you assume the position of a suicidebomber...
Rodrigo Pineda Aug 6, 2021 @ 12:21pm 
DK2 is essentially a puzzle game where you make a plan in advance that covers all possible scenarios for the entire map; you aren't supposed to know in advance how many enemies there are in every room, their equipment and so on.

If you don't like playing that way (which seems to be the way the devs intended, because of the medals, but of course you don't have to care about them), then pause the game and plan every move depending on the current situation if that seems more fun.
oh no Aug 6, 2021 @ 1:21pm 
You will probably be thrilled to know that if you create your own maps, you can make enemy spawns fixed.

You can even edit the offical missions in this way.
Autolykos Aug 7, 2021 @ 6:58am 
Depending on how it's coded in the background, it would probably be possible to seed the RNG for object placement with a hash of mission name and player name, so everyone gets a different mission, but the same player always gets the same (at least, that's how I would do it). But then, the game would still not be completely predictable, because the enemy AI is also random.
But would that improve the game? I don't think so - it depends if you see it more as a tactical game or a puzzle game. If that gets included, at least make it optional, and off by default.
Last edited by Autolykos; Aug 7, 2021 @ 6:59am
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Jul 23, 2021 @ 3:40pm
Posts: 12