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I don't want to sound biased... Speaking as a player... DK1 offer more than 140 hand made maps, 6 campaigns and a random mission generator with configurable parameters.
It have a SWAT theme and can guarantee hundreds hours of fun.
And for it's discounted price it's a "buy it without thinking too much".
These are some examples of what you can experiment:
https://www.youtube.com/watch?v=B1muTSxS5MM&list=PLwlHf0k8kfLfhm51GEyh7CaxqnObiQE90&index=9
https://www.youtube.com/watch?v=yq8k1a9fD7c&list=PLwlHf0k8kfLfhm51GEyh7CaxqnObiQE90&index=14
https://www.youtube.com/watch?v=rcpNiTJcD6g&list=PLwlHf0k8kfLfhm51GEyh7CaxqnObiQE90&index=39
https://www.youtube.com/watch?v=fGttJbE0Yf8&list=PLwlHf0k8kfLfhm51GEyh7CaxqnObiQE90&index=18
On the other side, DK2 feature a full 3D engine (always top down view) with destructibles walls and tons of equipements due to the Ranger theme...
Here, one of the most tactical players: https://www.youtube.com/watch?v=fFqL99GCGcQ&list=PLOxJpoPBMXItePAK2GImwUxjo4PZSjh2U
Both games offer a Workshop full of contents.
♥♥♥ on in bruv, bust a door or two, have a C2 and whatnot
Door kickers 1 :
+ More levels, and a more even distribution of the difficulty of said levels.
+ Proper campaigns (watch out for perma death)
+ A way bigger roster of equipments (this'll probably be moot in a year's time, but it's worth mentioning)
+ An already well-established modding community
+ Certain great QOL features that somehow aren't in DK2 yet (stop command, trackpad right click, focus on path...)
- Worse graphics, and no potential for films, if that's your thing
- Development discontinued (duh)
Door kickers 2 :
+ the slice-the-pie waypoint (this is a huge upgrade to path-drawing, believe it or not)
+ Some new tactical options that DK1 has very little hope of seeing retroactively ported (grenade launchers, suppression...)
+ Huge graphical step-up from DK1, the jump to 3D can allow for usermade films from replays using debug options (check the readme in the parent file, you need to deactivate fog of war during the game you use replay on for enemies to render properly tough).
- Currently missing some crucial weapons from DK1 (shields as a whole, and we're probably waiting a long while for their official reintroduction; suppressed weapons viable for long range...)
- Mechanics being gutted for unknowns reasons (the stop command not being present, shotguns having their killing and breaching functions separated into multiple items...)
Also, if you do get both, you might have a smoother time getting started with DK1.
You are comparing a game completed with a game still in early access...
DK2 will have more than 100 hand made maps too...
Workshop will be the same of the 1.
DK1 is not discontinued.
How do you answer a question "Which one should I get?" without comparing the 2? And I have to say that reading his post made it absolutely clear that this game is way newer and of course have less time spent developing.
Especially with this part in it "(this'll probably be moot in a year's time, but it's worth mentioning)"
So I don't see the point of you complaining that he compared the 2...when OP actually asked if he should get the first or this one, he did compare them rather well and to be honest, if someone's on the fence about a sequel and the first game is well made you should almost always tell them to try the first game due to it being cheaper, less buggy and having more missions. That way you can get more people to buy the second or third game in a series.
I am not sure I'd go back to DK1 as easily if I'd played DK2 lots first: the unadulterated violence of DK2 its very addictive after the SWAT-nature of DK1.
Yet, the first one is a classic and will probably never get old so you should consider buying both.