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This game is going places, i love the new features.
It's the question realism vs gameplay.
Maybe add a "penalty": larger blast radius of the grenade. So the player should evaluate the consequences: faster "breach" or more secure breach with less collateral damages?
90% of the indoor situations would just be flat out dangerous considering you have just as much of a blast on your side, although an extra penalty might balance this out, i'm not sure yet.
Exactly, grenade breaching indoor is a nightmare: sharpnels everywhere... But from the outside...
Also grenades are louder that breaching charges.
I'm sure that Devs will find a balance...
PS: I'm a grenade fan. In XCom 2, are awesome for opening a passage or making collapse 2 floors of a building and kill an alien by fall...
This?
https://www.ufopaedia.org/index.php/Gauss_Cannon
Range: 20 Km
Seems that it's in Terror from the deep...
https://www.ufopaedia.org/index.php/Heavy_Cannon
https://www.ufopaedia.org/index.php/Auto-Cannon
An idea for a futuristic DK2 DLC with Mechs?
Into the breach and Battletech. As far as I know. But they are turn based.