Door Kickers 2

Door Kickers 2

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TB Suzuka Nov 4, 2020 @ 3:41pm
No Crouching and shooting?
Title above, I am curious why we cannot do this especially when static and trying to clear a room without entering it.
Originally posted by Lstor:
Being able to crouch and shoot -- and move -- should definitely be in the game.

First of all, there are several open spaces outside where being crouched makes (even) more sense than in a room breach. Second, taking a knee for increased accuracy takes very little time, and if you get fired at you take cover very quickly.

Firing while moving crouched should have severe accuracy penalties, but should be possible. Except during a room breach/at very short ranges or during the final stages of a point assault, you would almost never fire and move at the same time, because you're so inaccurate.

In short,
Crouched: Lower chance to get hit, higher accuracy.
Crouched and moving: Lower chance to get hit, very low accuracy, lower speed.
Standing: Higher chance to get hit, normal accuracy.
Walking and firing: Higher chance to get hit, low accuracy.

Source: Years of military service.

Originally posted by 「 H E I Ð I N N 」:
Plus you wouldn't want to shoot your gun over a guys head, the hot discharged bullet casings would suck.

It's not that bad, they cool off quickly. It's a minor burn. Usually they hit your uni and bounce off anyway.
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Showing 1-15 of 51 comments
كريس Nov 4, 2020 @ 3:43pm 
why is it needed?
Pup Nov 4, 2020 @ 3:47pm 
Originally posted by كريس:
why is it needed?
Why is crouching needed at all? If you're gonna let us crouch, let us shoot while crouched as well. Otherwise it's literally just trading out one guy shooting for the guy behind him shooting instead, rather than doubling the firepower by letting them both shoot.
كريس Nov 4, 2020 @ 3:53pm 
Originally posted by Burrito:
Originally posted by كريس:
why is it needed?
Why is crouching needed at all? If you're gonna let us crouch, let us shoot while crouched as well. Otherwise it's literally just trading out one guy shooting for the guy behind him shooting instead, rather than doubling the firepower by letting them both shoot.

Good question. Don't really see the point of crouching.
Galis Nov 4, 2020 @ 4:16pm 
Originally posted by كريس:
why is it needed?

Because it's one of the most natural things ever to do during firefights. Depending on the situation you won't always stand high and proud even during room clearing, especially when you know threat is inside. I would keep crouching but allow the operatives to use their weapons while doing so. And on top of crouching a really nice thing would be to add peeking from behind corners for slower entries. It'd be especially useful for more quiet entries rather than deliberate, guns-blazing ones.
ϺEƳEƦ Nov 4, 2020 @ 4:49pm 
Crouching let's you get by window's without exposing yourself to fire from inside the building. It also allows for the operator who is breaching to be out of the line of fire of the operator who is covering him during an entry. Those really are the only solid uses at the moment. I agree that not being able to engage a target while crouched makes no sense. It would be really nice if they add it eventually.
كريس Nov 4, 2020 @ 4:53pm 
Originally posted by Anatoly:
Originally posted by كريس:
why is it needed?

Because it's one of the most natural things ever to do during firefights. Depending on the situation you won't always stand high and proud even during room clearing, especially when you know threat is inside. I would keep crouching but allow the operatives to use their weapons while doing so. And on top of crouching a really nice thing would be to add peeking from behind corners for slower entries. It'd be especially useful for more quiet entries rather than deliberate, guns-blazing ones.

Really? How many fire fights have you been in at this range?
كريس Nov 4, 2020 @ 5:01pm 
Being crouched also means you cannot move (at least not if you want your body to be in a stable position to fire from).



Pup Nov 4, 2020 @ 5:17pm 
Originally posted by كريس:
Being crouched also means you cannot move (at least not if you want your body to be in a stable position to fire from).
So you simply make it so they don't fire while moving if crouched, literally nothing you have said so far is an actual reason to not make firing while crouched a thing.
BlackjackGT Nov 4, 2020 @ 5:30pm 
I don't see the harm in asking about it. :) Though I'm not sure how they can visually model crouching or going prone in a a strictly top-down perspective (as opposed to isometric, or side-scrolling as in DK:AS where you can more readily see your character model crouching/prone).

The game does model shooting behind cover (and I think the assumption is you're sort of crouching behind it though I don't visually see that).
Last edited by BlackjackGT; Nov 4, 2020 @ 5:30pm
Pup Nov 4, 2020 @ 5:47pm 
Originally posted by BlackjackGT:
I don't see the harm in asking about it. :) Though I'm not sure how they can visually model crouching or going prone in a a strictly top-down perspective (as opposed to isometric, or side-scrolling as in DK:AS where you can more readily see your character model crouching/prone).

The game does model shooting behind cover (and I think the assumption is you're sort of crouching behind it though I don't visually see that).
The problem isn't modeling crouching, it's already in the game. It's just the fact that they don't shoot while crouched
ϺEƳEƦ Nov 4, 2020 @ 6:09pm 
Shooting while crouched, and moving while crouched and shooting are two different mechanic requests in my opinion. All classes with all weapons should be able to engage a target while crouched and stationary. As for move crouch shooting, I feel like if that is added, it should be only with certain weapons and or classes of trooper. Pistols, SMGs, and SBRs for example, would be able to, but not the other weapons.
Last edited by ϺEƳEƦ; Nov 4, 2020 @ 6:10pm
Pup Nov 4, 2020 @ 6:18pm 
Originally posted by ϺEƳEƦ:
Shooting while crouched, and moving while crouched and shooting are two different mechanic requests in my opinion. All classes with all weapons should be able to engage a target while crouched and stationary. As for move crouch shooting, I feel like if that is added, it should be only with certain weapons and or classes of trooper. Pistols, SMGs, and SBRs for example, would be able to, but not the other weapons.
I'd be happy with just having stationary crouch shooting, most of the time if I'm telling a guy to crouch he's stationary anyway lol
ϺEƳEƦ Nov 4, 2020 @ 6:26pm 
Originally posted by Burrito:
Originally posted by ϺEƳEƦ:
Shooting while crouched, and moving while crouched and shooting are two different mechanic requests in my opinion. All classes with all weapons should be able to engage a target while crouched and stationary. As for move crouch shooting, I feel like if that is added, it should be only with certain weapons and or classes of trooper. Pistols, SMGs, and SBRs for example, would be able to, but not the other weapons.
I'd be happy with just having stationary crouch shooting, most of the time if I'm telling a guy to crouch he's stationary anyway lol

As would I. I'm just saying if they were going to add moving while shooting, they should use it as a feature to distinguish a certain class or squad type. I wouldnt want it to be doable with every operator and weapon type
Last edited by ϺEƳEƦ; Nov 4, 2020 @ 6:26pm
Pup Nov 4, 2020 @ 7:00pm 
Originally posted by ϺEƳEƦ:
Originally posted by Burrito:
I'd be happy with just having stationary crouch shooting, most of the time if I'm telling a guy to crouch he's stationary anyway lol

As would I. I'm just saying if they were going to add moving while shooting, they should use it as a feature to distinguish a certain class or squad type. I wouldnt want it to be doable with every operator and weapon type
Oh come on now, you know you wanna have a full squad of machine gunners crouch walk everywhere while firing off their M249's
ϺEƳEƦ Nov 4, 2020 @ 7:10pm 
I mean....we do it in FPS games all the time....so why shouldnt i damn it:laugh_lif:
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Date Posted: Nov 4, 2020 @ 3:41pm
Posts: 51