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She's lack of fire arms and easy to get kill in both mission (especially for the one on bridge, the only reason I need her is because I need an extra silencer and my 2 operators need to take MP5SD as the only option) and she's basically not helpful.
Still, when can we have the gun she use, I mean the pistol.
Also, any particular reason for the name?
Yes.
https://youtu.be/bsUWK-fixiA
FERGIE IS A LIABILITY TO THE TEAM!!!!!!
Really?? I actually think her pistol is OPed honestly. I was silently one shoting multiple tangos like crazy when I was playing as her.
She kicked ass here. My friend and I beat it on our third try.
Her pistol was excellent in several simulations. By the end plan we got, she didn't need to use it in this case, but she was pretty good with everything honestly.
"Think it out. Make every second count."
Words of wisdom.
Excellent playing. Was there any confusion / difficulties in controlling her in coop?
Nah, an extra gun is always fine, though I didnt use her much during the mission. Good for covering an extra door or an angle, but since you're facing half an army out there, I left most of the fun for the rangers. The mission was an interesting puzzle, though the extra QRF appearing ex-nihilo from the West "Void" was kinda of a low blow, honestly. Same for the suicide bomber on the hostage room north.
You can only get screwed the first time you play the ops, then you'll never be surprised again. That's one my major complaint with the game atm, the missions are way too scripted. Since there's hardly any change in opposition when you replay the mission, you always encounter the same traps and avoid them easily.
You can also apply the same recipe to the same map everytime and you won't be punished for it. Meaning you're dropping angles or skipping rooms that you never should, simply because you know "meh, that room is empty anyway".
Food for your thoughts, dev team. I hope so at least.