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Hi,
there is an entire dedicated section of the community for speaking about map tactics...
Please, consider to create in that section a dedicated thread about this map.
Thanks.
All handhelds can be safely thrown around corners and over some walls/fences (like the thick courtyard walls or 3 panel breachable gates). handhelds will also bounce off of standing characters but their trajectory will not display this unless you have a direct line of sight to that character in which case the trajectory will be blocked for a short distance behind them simulating the ability to throw over them.
At time of writing flimsy doors can be breached with conventional means and also; frag grenades, under-barrel grenade launchers and wall charges which can be placed directly onto the door. Handheld and under-barrel grenades can reliably destroy all flimsy doors in their red kill radius. Wall charges can also destroy doors if they're placed on a wall of a short room directly opposite the door, useful for opening long sight-lines for marksmen down hallways from outside a building.
While slap charges are convenient and far better for recessed doorways the breaching hammer is faster and doesn't have a resource that needs to be managed and can also be deployed from the side of a door (Kicks can similarly be deployed offset from a door), setting it to a go code will make the operator ready the hammer before hand.
2. Put go-codes on them.
3. Move a few meters away from the walls.
4. Throw grenades or shoot from the underbarrel grenade launcher.
5. A moment before the grenade touches the wall, detonate the charges.
6. The boom party has already begun.
throwing process is slow . so throwing item before open door.
one man hold the door ,second man throwing item, then open the door ,this move need focus to catch right timing,if you do it right enemy will have to time to shoot
Edit: Unless the enemy is about a meter away from your in cover crouched unit.
Consider switching to your sidearm before kicking the door, because at those extreme close ranges it's easy to pick up needless injuries if the enemy gets a shot off first. You totally want to be shooting first in that situation. Often, your pistol has a better aim speed at those ranges than your primary.
I've put together a short video demo and I've copy-pasted the text from the video below:
https://steamcommunity.com/sharedfiles/filedetails/?id=2792218631
Hi,
if you are talking about deploying more troopers in a map, you need to create a modded version of the map and place more troopers on the spawn points.
How are go-codes precious? you can use the same go-code multiple times throughout a level.... to prove this, open any map, and have someone walk in a straight line. Set 2 "A" go-codes on the line at different points. When he gets to the first point, activate the go code and you'll see the second one is still there, waiting to be activated.