Battlefield™ 1

Battlefield™ 1

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biz Dec 3, 2024 @ 6:17am
Assault tips?
I gotta say its satisfying getting up close and shredding people but I die more often than I'd like to, mostly by snipers, any tips?
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Showing 1-9 of 9 comments
Don't move alone playing Rambo,the fact that you can own anyone under 20 meters doesn't make you invulnerable in longer ranges if caught in open space or all by yourself.
In fact you're target practice for any decent scout,medic or support player.
Try to stick close to medics when moving so you can get healed or revived and supports to replenish your ammo.
Always carry the AT rocket gun and use it often,especially against lmgs and sentries.
Use dynamite against covered enemies.
Carry smoke or incendiary nades,they can be much help if you need to hide your advance or retreat.
Shotguns can be king at "in your face" firefights,but an smg will always be of better use in panic situations that rapid fire can make the difference at who gets killed in the end.
Assault class is better used flanking the enemy strongpoints and appearing in their side or back while supports and scouts keep the enemy pinned,so try to flank,appear out of nowhere and use the advantage of your rapid firing smg or one shot-kill shotty to supress the resistance.Don't attack head on against medium or long range weapons,you'll get killed.
Try these for a start and hope they work for you.At least they did for me whenever i played assault (i mostly play support like in 90% of times,but still i know how to counter an assault or how an assault can counter a support).
sard3379 Dec 3, 2024 @ 9:22am 
Know maps, use different guns in different situation. For instance use shotguns for close combats and use smgs for open places. Regarding snipers, try getting close to them while rapidly taking cover at the same time.
sard3379 Dec 3, 2024 @ 9:23am 
Also keep in mind that you can still get kills while hip firing since aiming down your sight may take a lot of time.
Originally posted by sard3379:
Also keep in mind that you can still get kills while hip firing since aiming down your sight may take a lot of time.
Big thruth,assault weapons are way more lethal hipfiring.
Brilpoetsdoekje Dec 3, 2024 @ 11:15am 
FLANK and abuse your advantage in close quarters, stick to buildings/ruins

When flanking, map knowledge is obviously crucial, when you know maps well enough, you'll know the bottlenecks on every map. Flanking is incredibly satisfying because of that, you can obliterate them from the rear, then regroup with your team on the other side of the bottleneck and push for an advance.

Oh and my last tip would probably be that of all classes, assault is without a doubt the kamikaze class, or at least most prone to it, so dying more than any other class is to be expected if you play the class right. Sacrificing your life to take down a tank that has racked up 20 kills is more than worth it
Brilpoetsdoekje Dec 3, 2024 @ 2:08pm 
Oh yeah a really big one that I almost forgot, I mostly play tanker so I might regret sharing this next time I get rekt by mines lmao, barely anyone uses them and this simple trick completely removes their downside:

Your anti tank mines persist on the map even if you switch kits (equipment) as assault, you don't have to have the mines equipped, for them to remain on the battlefield. See where this is going? When I used to be really sweaty I'd first spawn in with anti tank mines, strategically place them, and then next time I'd just respawn with AT grenades or dynamite instead. When some poor sucker drivers over your mines, just bring mines again next time you die. It's really nice to both have passive defenses on the map and not have them take up an equipment slot in the meantime, that's the downside of equipping mines, once you've placed them they just... sit there in your inventory doing nothing. Just use em and then swap em out ;) I have thousands of mine kills on ps4 because they're THAT strong
Danfil17 Dec 4, 2024 @ 12:56am 
Look for cover and you got to have your own back. Tap firing at medium range is pretty useful for weapons with fast TTKs.
biz Dec 4, 2024 @ 9:14am 
Originally posted by A_cat_named_Hercules:
Don't move alone playing Rambo,the fact that you can own anyone under 20 meters doesn't make you invulnerable in longer ranges if caught in open space or all by yourself.
In fact you're target practice for any decent scout,medic or support player.
Try to stick close to medics when moving so you can get healed or revived and supports to replenish your ammo.
Always carry the AT rocket gun and use it often,especially against lmgs and sentries.
Use dynamite against covered enemies.
Carry smoke or incendiary nades,they can be much help if you need to hide your advance or retreat.
Shotguns can be king at "in your face" firefights,but an smg will always be of better use in panic situations that rapid fire can make the difference at who gets killed in the end.
Assault class is better used flanking the enemy strongpoints and appearing in their side or back while supports and scouts keep the enemy pinned,so try to flank,appear out of nowhere and use the advantage of your rapid firing smg or one shot-kill shotty to supress the resistance.Don't attack head on against medium or long range weapons,you'll get killed.
Try these for a start and hope they work for you.At least they did for me whenever i played assault (i mostly play support like in 90% of times,but still i know how to counter an assault or how an assault can counter a support).
sweet. thanks!
Originally posted by biz:
Originally posted by A_cat_named_Hercules:
Don't move alone playing Rambo,the fact that you can own anyone under 20 meters doesn't make you invulnerable in longer ranges if caught in open space or all by yourself.
In fact you're target practice for any decent scout,medic or support player.
Try to stick close to medics when moving so you can get healed or revived and supports to replenish your ammo.
Always carry the AT rocket gun and use it often,especially against lmgs and sentries.
Use dynamite against covered enemies.
Carry smoke or incendiary nades,they can be much help if you need to hide your advance or retreat.
Shotguns can be king at "in your face" firefights,but an smg will always be of better use in panic situations that rapid fire can make the difference at who gets killed in the end.
Assault class is better used flanking the enemy strongpoints and appearing in their side or back while supports and scouts keep the enemy pinned,so try to flank,appear out of nowhere and use the advantage of your rapid firing smg or one shot-kill shotty to supress the resistance.Don't attack head on against medium or long range weapons,you'll get killed.
Try these for a start and hope they work for you.At least they did for me whenever i played assault (i mostly play support like in 90% of times,but still i know how to counter an assault or how an assault can counter a support).
sweet. thanks!
Np mate,hope i helped a bit.
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Date Posted: Dec 3, 2024 @ 6:17am
Posts: 9