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I mean now it can be kind of a drag to play but when I played it back in 2011 it was one hell of a time. Try some mods to make the combat a little bit better.
There's no feeling of accomplishment in the amount of time and investment a player makes into the protagonist, the city, the NPCs etc. No matter the choices that are made, it all spirals down to a chaos and bloodshed which only serves as a spark to ignite even more of that.
Hawke's entire reason to make the journey to Kirkwall was to preserve his/her family and build a better life. Hawke is set up to horribly fail at the task, no matter what. Sister dies first then brother becomes a Warden(which is also a death sentence). Then to have the icing on the top, mom gets to be killed in the worst way possible while not allowingthe player any avenue of a even a slightly less darker possibility. Then the game reaches its crescendo via a terrorist bombing and slaughter of even more innocents and families who, just like Hawke and his family were trying to get by.
There is little replayability in tragedy. Comparatively, DA:O is leagues, and I mean leagues better than DA 2 in that regard. All other game-related aspects are debatable and even then, the player activity between DA:O and its sequels is very telling of which game is held in higher regard.
Tragedies can be great stories but not every tragedy is one because of it. The game is made to hit the player on the head with the same tired points over and over again; Mages & Blood Magic, Templars & corruption/fanaticism. The incredibly contrived events that you can see happening from a mile away but are powerless to stop or even affect. Balance is everything that's why DA:O is better.
Also, tired plot points? It's just one game prior to DA2.
DAI also is natural progression of the story, destruction of global status quo between Mage and Templar.
DA 2 and DAI laid out the world open so that next games will always have something to move forward with:
1. Conflict with the Qun
2. Conflic with Tevinter
3. Maybe City Elf proletariat Revolution?
It's a shame we saw neither of these properly if not at all in the DAI and focused on a Saturday Morning Villain. I honestly believe that having City Elf uprising be it in Ferelden or Orlais would've worked well together with Mage Circles uprising, but these subjects are barely covered or not at all. Briala and her elven faction aren't really well written or likable, especially since Briala is shady as hell and even one of her supporters hates her, especially after an assassination attempt. Ultimately, the portrayal of both conflicts were more than lackluster in later installments.
Yeah but... I don't like the Dread Wolf plot at all, nor is Solas likable villain, fits as main antagonist. So, yes, we will probably get a rebellion, but not a good one I imagine or at least not one I hoped for.
Have we even seen Solas or Briala lead their people? Like a scene or at least have one supporter speak good of one of the duo? Solas has not had a single cutscene where he showed himself to be a capable leader, a very powerful mage, yes, but hardly a 'demigod' and leader to fear or worship especially if the Inquisitor has an ability to hit him in his face. So much for godhood or being all-powerful elf.
Briala hasn't had a 'good leader' moment in the game, in fact I found her obnoxious and hardly a diplomat or an ambassador. She first says "I don't need your help" then one fight later with Venatori says "Let's make an alliance", like yeah maybe she should've started with that rather than trying to be petty. So, to put it shortly, both are inept leaders and as they or at least Solas meant to be main villains, they are likely destined to loose or be cartoonishly evil. I would've rather have a plot about 'Korin the Elven King'.
You just need to make his death as painful as possible.
Just like Orlesian poet says:
"Don't you run from me, lil' Rattus
You are not fast enough
You are not brave enough
You are out of luck
Now it's time for you to die very rough"
1. Trap him in some sort of liminal space dimension with no way out and him all alone there.
2. Mortally wound him and then leave him to bleed out alone since Solas' worst fear is dying alone.
3. Have MC alter reality and erase Solas from existence.