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Rapporter et oversættelsesproblem
There are good aspects to DA2 but its unfinished quality and very repetitive gameplay made it much less appealing to replay in comparison to DAO. It's not nearly as bad as DAI though.
In Act 1 you need 50 sovereigns but once you have it you can't go to the mine until you complete all the side quests the developer wants you to do, such as Night Terrors. Even if you fail to get this money a random dwarf will give you 50 sovereigns so the plot can continue. Then you fight a random monster than no one mentioned because this act needs a boss.
In Act 2 the Arishok isn't able to find Isabella in a bar in Kirkwall after 3 years of searching and once he dies/leaves the plot gets much worse as the Chantry-Qun conflict was driving much of the plot by this point.
In Act 3 Orseno gives you a quest and after you visit him to get the reward for completing this quest he sends you a message asking you to come to his office even though he could have told you what he wanted while you were in his office. Next Orseno tries to prove that all mages don't use blood magic by using blood magic, while Meredith tried to kill you with a sword made from an Idol regardless of what you did because this act needs another boss.
If the plot was character/plot driven then your choices would have had an impact on the plot. However you just fight everyone because you're never given the option to side with anyone in a meaningful way.
Having said that I still enjoy this game even with it's faults.
Although I'm sure there are difficulties using Frostbite, I don't see why there would be any connection at all between an engine and repetition/lack of context for side quests? The sidequests had no story to them, they were just aimless fetch quests. I'm sure if The Witcher 3 used Frostbite, the writing would still be unaffected? The story missions in DA:I were all really good, they just didn't work on fleshing out the side stuff, of which there was a lot, hence the repetition.
But yeah, ME:A lifted Inquisition's structure wholesale, except there the connective tissue, i.e. main plot, companions etc, were much worse.
This also influenced Star Wars Jedi Fallen Order, where the developers adamantly refused to use Frostbite and only accepted working on it if they were allowed to use UE4.
It's not writing it's time/manpower. Time/manpower/budget is what matters. A storyless mmo style sidequest is faster to implement than an in depth sidequest that has cutscenes and choices.
DA2 is jsut meh and I am seriuously thinking about refund - looking away from EA Origin (aka another not wanted software paltform] so far I reached the city and about hour in game, but the experience is terrible for me. Combat is like some action anime rpg with terrible camera angle and locked focus and characters lacks both complexity and something I can identify with them..
I looked forward this title but I am so much dissapointed of it so far... is story really so good to jsutify terrible gameplay experience it offer?