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Bir çeviri sorunu bildirin
-translated into non-♥♥♥♥♥♥♥.
Problem presented: "I cannot get the decent weapons all the 'good' players have because they keep beating me in PvP, preventing me from leveling or learning how to move around maps and learn my Pilot movements and Titan combat tactics."
Solution already implemented: Frontier Defense, the PvE mode. Killing grunts, spectres, stalkers, and auto-titans all give weapon and titan exp. Leveling weapons and titans give pilot EXP, allowing one to unlock new weapons as well as earn credits to buy them flat out for regeneration levels. Though not all the maps, the maps in this mode are diverse enough you can learn a few of the more common tricks. If you come out of this mode but still want to know the layout of the pvp maps not in FD, you can load up a map in private match, launch it solo, and practice movement there.
If you're really not confident in your ability to dive straight into PvP, there are means of learning in multiplayer gameplay without putting yourself into a situation where an enemy pilot with more experience can beat you while you're still learning.
My advice is thus for anyone reading this to decide on if they should get the game "for Multiplayer" or not: The Campaign is still worth experiencing, and if you don't know if the Multiplayer is for you... give it a try. Figure out for yourself if it's something for you, or not.
Just remember to have fun.
Every match has people using hacks.
And since it's a multiplayer-centric game, why buy it at all?
Yep. Special people who believe they are the best at everything.
You have to understand that not every player is a nerd who has both the time and dedication to go through all that in his free time. I wouldn't have a problem with learning things the "hard way", because I tend to join most multiplayergames years after release, but the average player won't enjoy that and thus leave the game. Aiming to help those players by various means doesn't happen to make the game easier for noobs and non-nerds, it happens to establish a healthy playerbase that can survive and keep a game populated over many years.
It dosent do any of that because these are people who fundamentally are not looking for a "hobbyist" game that you invest time into getting better.
Not that titanfall requires even that much.
Average? what average?
We are talking about people who arent the audience and they wouldnt have stayed.
People who jump from one thing to the next are again not the audience for a "I want to improve at" anything it could be streetfighter it dosent matter.
This is why products aimed at said audience are hyper disposable. Bi year cod releases, cow clickers, etc.This is not the audience of "Im going to spend a year learning to play fighting games" or any investment title.
Literally out of the horses mouth:
If your trying to grab that audience your better off asking players "dontcha have phones" or going "games as a service" . That will cast the widest net to grab them.It also a better investment to return ratio.
Whatever you want to call it you make a product for said audience. Its not going to include everyone.Now trying to open it ups is great, but it still has to fundmentally go after its niche.
Part of this games niche is the movement takes some effort to learn as do the titans because of the long ttk.
If you want to try to get more people with sp,pve,marketing, mixed game modes,good tutorials etc. thats great do that. But you can not make it not about its niches (which inherently require a time investment) just as you cant make an mmo grinder, for a grinder audience, that dosent have grinding.Its an effort in futility.
I hate mmo grinders, its pointless for them to try to make an mmo grinder targeting me as an audience.I will still hate it, and their audience will also be guaranteed to hate it.I am 100% not the audience for grinders.
Also its overall the wrong 'problem'. Largely speaking factors outside an mp determine how popular it is.Say if doom eternal had mp more in the style of titanfall 2 or old afps it would have a much higher player count even thought its still a "movement shooter" with a learning curve.
I would say Titanbrawl is the most accessible part of Titanfall. People always forget about Titanbrawl.