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You principle problem it sound like is you are "miss timing" your rhythm and thus are losing speed due to ground friction. You want to essentially jump just as you hit the ground so you lose as little as possible.
You gaining speed by turning or "air strafing" due to the source engine ideally pushing a or b while turning your mouse. You also gain speed in a direction (and in gen lose speed overall) by lurching ie any time you press a direction. You can avoid lurch by transitioning directions. You can also change directions at sharp angles by combing rapid forward lurching and double jumping but that's a bit advanced tuck that information away and look into that latter.
So instead of transition from turning left to right by going A>B you do things like A>A+B>B but that's getting into more advanced things outside your basic question.Not directly relevant but when you "lurch" away from walls or run to the end there's a vary narrow window where you gain even more speed jumping off particularly coming off with crouch however tuck that information away for now and concentrate on getting bunny hopping down and maintain/gaining speed from regular wall jumps.
Try making a private match on a map with lots of flat ground and practice strafing from a slide in a circle, then trans versing the map then trans versing while shooting ai. you have to crawl before you walk and walk before you fly thru the air at 180kph sniping someone half a mile away after making a 90 degree hard turn with little slow down.
You can also gain speed from or maintain from other sources (self dmging with most explosions to varying degrees, sling shooting with grapple, jumping from walls, air strafing during an ejections particularly with stim, etc) but that's again a bit more advanced (and again should be tucked away for later).
In gen you want to "smoothly" turn your mouse horizontally into the direction your turning on the keyboard which is the "camera portion".
Turning the mouse Left for A and turning right for D assuming wasd controls. Heck you could just strafe around in a circle and gain speed without changing direction (it may help you get a feel for it, the turn produces speed,). Also it applies to the titans as well but is only consistently relevant to vtol north-star particularly with viper jets (allowing you to maintain or gain speed particularly when scoped in).
Air strafing/bunny hopping really across source engine games thought some "nerf"/"buff" it depending on the title. Quake engine titles have a similar mechanic but it works slightly differently and thus the techniques are different.
Ideally except with certain more advanced tech you don't want to press W/S or do "sudden"/"jerky" (and of course were just talking "ideal" movement practically you might have to readjust for a shot).
That being said you can bunny hop in one direction without even strafing, its just timing.
The single player first level one?
As a weird challenge run avoiding air strafing? It likely is especially if you use the secret epg/arc grenades or possibly frag boosting.
For example https://www.youtube.com/watch?v=yXtggqe6oo0
Has very little actual airstrafing in it (plenty of other tech). Of course they are just speeding thru they aren't clearing targets either.
I can almost guarantee you can do it with just wall jumping and no boosting, secrets or tech but its not going to be speedrunning "fast", its meant to be a challenge for new players (with clearing of the targets) and it was created long before alot of tech was heavily refined/discovered thought alot of it II am sure was dev aware.
Edit:
I actually found an ancient example:
https://www.youtube.com/watch?v=NaYt8q6TLCo
He full on waddles walk and "slow" wall runs there's pretty much no intentional "tech".
https://youtu.be/Zjd-BkpfQ7k?si=L8Dt5Ra5zupL1Dd8