Titanfall® 2

Titanfall® 2

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This game is overrated, I gotta say it.
I cringe so hard when I see videos and people suggesting this game to all the walks of the earth. People say this game is amazing, it's the funnest they've ever had but it honestly from a design stand point. The game is very shallow. Especially compared to some of the games it takes inspiration from. Quake, or even some of the original Doom mods are objectively better is so many ways, maybe not from a technical standpoint but age is besides the point.

the multiplayer is a bunch of flash yet it has narrow debth. There is a movement system in this game, that has quite the learning curve, and can be utilized to demostrate the difference between an experienced player and a nooby, but I would say by the time I've gotten to G4, I've pretty much learned everything there is need to learn about it aside from some maybe niche grapple / stim usages.

Ideally if you want an interesting multiplayer you have to have a specific skill ceiling and learning cruve. This game has a learning curve but absolutly zero debth in the skill ceiling. You could make a case for live fire, but the fact that the game mode is just a load based system without any sort of risk or reward economy makes it very repitive and stale.
Certain weapons in specific areas on those maps are extremely OP, some of which dont have a solution.
Its the fact that this game has such basic game modes, low ttk, and spawns that are so random at times. I feel like this game was designed with giving people as little of a dopamine block from dying, and appease to the low attention span individual as possible, getting shot in the back, the many one shot weapons, sometimes damage feed back is super delayed. These are things that support a very camping esc style for a game that toughts itself as this movement based shooter.

It's also very narrow in its direction because often times visualizing where the enemy is on the map goes down to seeing where your teammates are dying on the mini map, or where the npcs are spawning.

TItan brawl has a sort of Overwatch teambased feeling to it, but i would even argue that Overwatch is also an overrate piece of garbage, at the end of the day these games are not really art, they are just entities created to appeal to the biggest audience to generate enough money. Which in this case, unfortunatly the gaming community is full of a bunch of degenerates who simply are loooking for a game to feed into their Dnd mentalities of wanting to play a game that allows them to pretend as though they are esports ready gaming shooter professionals. when in relality its just SBMM that's giving them opportunities to go up against high level players with a chance to win, because the enemy team gets polpped with a single person who is expected to carry against a team of average players. who know how to opperate in a teambased evirorment, in a shooter that has such a low skill ceiling.

You could make a case for the collusieum, but the game was clearly designed with TDm in mind, the titans, the kill streaks, if movement is all you really care about? i could go on a different tangent on how even that aspect isnt all that much better.
Τελευταία επεξεργασία από PokimaneIsMyQueen; 20 Μαϊ 2021, 22:29
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Αναρτήθηκε αρχικά από PokimaneIsMyQueen:
Just trying to wrap up some ambiguity.
Yeah I'm willing to admit when I'm wrong but I don't necessarily consider everything you guys have to said to be right.
For one I've been spending time out on the frontier trying out builds that i dont normally use involving the pulse blade and cloak. I tend to only prefer using the UAV boost now since BS spawns in this game has always been the bain of my excistence , It sort of forces me to play around my team, i cant really go for ballsy flanks because I'll just end up getting refragged by someone who spawns behind me, and that's not necessarily something that a pulse blade can solve, but thanks for the motivation ressenmacher:

and regarding JL932055, I've really been spending alot of time watching bryonato's video and trying out all the guides and stuff that he's been mentioning. Trying to find this video was rather obnocious though because these are movement tech that only a small portion of the community follows. It's not like SSB melee where the niche tech in that game has dedicated enclepedia channels to show case all of the useful prompts.
I remember long ago when a famous luigi player use a technique to stop himself mid air from flying up to ceiling in some weird glitch at a tournament and right away everyone on twitch and youtube, my home page feed was full of tutorials on how he did it.

but i am willing to admit when I'm wrong. I knew many of the basics from air strafing, to bunny hoping, or grapple slingshots and I've practiced those tech to the potion of where I felt as though I could move around on the battlefield in almost the same rythem as everyone else, however I was constantly annoyed at the map design of some levels how many seem like open lanes. most areas dont have things like large pools of window, or collums to run around, or corners to compliment the speed boost of jumping off of wall runing. There are certain areas where its just a narrow open hallway, not to mention the two dedicated maps specially designed for titans, which is hated amongst the community who arent into titanbrawl.
But I never knew about lurchless tech, wallkicks, or any of this other conventially movement. However I've spent the last week trying to integrate them into my playstyle and until then I'll form an actual opinion on this stuff against the non recoil meta

and regarding to that other guy, who is for non recoil games, I thinks its even more BS when you die to someone who has easy mode weaponry. I think recoil would be the perfect solution to why SMGs are considered OP so that when a god track aimer like me decimates someone, i wont constantly get called an SMG crutch. I've played alphas of games where characters had fast movement, guns had high recoil, and ttk was long. Early version of enemy territory and its dead sequel dirty bomb. I thought these games took alot more skill but the low level pubscents kept complaining.

You're right. Most of what we've said could be argued as being wrong, and there are good arguments against them.

I'm glad to hear that you've decided to learn to move fast, have fun!
Αναρτήθηκε αρχικά από 🎃MaximusBlastalot🎃:
Αναρτήθηκε αρχικά από JL932055:
I would disagree. If you have an actual argument against anything I have said, please say it.

I couldnt make it past the northstar vs scorch nonsense.

NS can be stupidly aggressive, play in scorchs optimal range and still win the matchup the vast majority of the time do to the difference in mobility/reliability and nullifying half of scorches kit with vtol/flight core.If ns plays passively chances functionally flatline. Heck you can do the same with ronin and ronin HAS to play near scorchs range.

Scorch is always at a disadvantage in 1v1s, scorches entire game play is playing off teamates/mistake in brawl/lts.

"but...... if you play on x map in a 2v2 partnered with a legion...." yes thats my point its super niche.

...

Look, I like the game (not like the pickings arent slim right now between this quake champions and apex as far as "recent mp shooters"); However the pilot gameplay is super flawed due to the gunplay (mostly the ttk) and some aspects of titan play (like scorch in gen or most kits) are a bit out of tune.

You're right. Scorch isn't the best against Northstar. But, if your position yourself well, and you know how to punish mistakes (which is Scorch's primary role), it's not as bad as it seems. Plus, as long as you know the basic location of the Northstar, your defensive can protect you long enough to get to cover. Keeping this up lets you engage without taking severe damage.

Scorch isn't a DPS. He can deal tons of damage, but that's not his primary role. He tanks loads of damage, punishes poor positioning, and can restrict enemy Titan mobility. You're not gonna kill a Northstar on your own, not unless you're much better than them, they screw up, or probably both. You're not in a bad matchup against Northstar, because her defensive can't protect her from your thermite, and your shield blocks her DPS.

I disagree with the argument that it's niche. Scorch is like Tone. You don't drop him when your team has no other Titans that you can support.
I don't want to enter this reddit argue, but I just want to say that I disagree with the original "game overrated" statement. In my opinion, Titanfall 2 is an amazing and underrated game. Yes, it has it's problems that I have to admit, but this game is still the best shooter for me, giving me more fun than games more than 10 times as popular. Like, it's definetely better than coomerpunk 2077 or dota, and the latter one has a bigger average online of about *cough* 100 times more than TF|2...
lol this comment section is a salt mine.
The game isn't for everyone some people gotta understand that and not attack someone who dosen't like it. But also don't go expecting people to agree with you when your talking down about something the community loves.
Τελευταία επεξεργασία από Adefaultcube; 6 Ιουν 2021, 19:29
Αναρτήθηκε αρχικά από TriggerPlayer:
lol this comment section is a salt mine.
The game isn't for everyone some people gotta understand that and not attack someone who dosen't like it. But also don't go expecting people to agree with you when your talking down about something the community loves.
I tried to be as fair as possible, but yeah you're right. Most hot takes, get, well, angry replies
Αναρτήθηκε αρχικά από NG-neer:
Ok, boomer.
That girl is the ♥♥♥♥♥.
"This game is overrated and dumb because I think so! It doesn't matter that thousands of others like it!"
Αναρτήθηκε αρχικά από PoeBoyJoe:
"This game is overrated and dumb because I think so! It doesn't matter that thousands of others like it!"
That's not fair. OP had their reasons, which they stated. If you disagree with them, please provide an actual argument for or against their arguments.

And no, what others like shouldn't be a factor in your personal opinions, nor should it discourage you from sharing it.
Nah, he has a point. At the start, the OP's asinine complaints can be chocked up to "git gud, scrub". He's just bad at the game.

If there's anything bad about this game it's the map designs of most MP maps. The only maps I consider "good" are Glitch, War Games or Rise. These 3 I consider maps that give an even playing field between Pilot and Titan phases.

OP can just go back and play Fortnite like the twitch thot he's simping to. 😁
Τελευταία επεξεργασία από Wereriche; 7 Ιουν 2021, 20:34
Αναρτήθηκε αρχικά από NG-neer:
Nah, he has a point. At the start, the OP's asinine complaints can be chocked up to "git gud, scrub". He's just bad at the game.

If there's anything bad about this game it's the map designs of most MP maps. The only maps I consider "good" are Glitch, War Games or Rise. These 3 I consider maps that give an even playing field between Pilot and Titan phases.

OP can just go back and play Fortnite like the twitch thot he's simping to. 😁

You're not allowed to say that unless you beat em at a 1v1, moron.
Τελευταία επεξεργασία από StuckInWashingMachine; 8 Ιουν 2021, 3:00
This game can never be "Overrated"
Αναρτήθηκε αρχικά από Raziel:
Oof
You said it best Raziel, you are worthy.

To op, yes, yes it is. It is not bad, but God the amount of people simping over this game which is fun but average in almost every aspect.
the gameplay balance is stupid AF! lmao :steamhappy:
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