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Perhaps at middling or low skill levels, but at higher levels of play anybody attempting to sit still will be brutalized by the very low TTK, because the players will be surprised less (because they have better map knowledge and team coordination), but now one of them is moving in three dimensions at mach 9 and the other one is nearly stationary on the ground.
I think TF2 has advantages over those. TF2 has a decently high skill ceiling, but imo the real value in its design is the skill floor. TF2 has ways for a player to earn momentary boosts in power (boosts such as the Smart Pistol, Ticks, sentries, and of course the Titans) that allow them to compete and succeed against mechanically superior opponents. Additionally, NPCs are present and can be killed easily by even an inexperienced player to build their meters and contribute to the match. Thus, the new player isn't subjected to the continual, brutal rape stomp that is the Quake multiplayer learning experience. They have moments in the match where they succeed and contribute, even if overall they can't stand up to their opposition. This doesn't feel as awful, so they're more likely to stick around.
Also, even if we agree that those games are significantly better than TF2, that doesn't mean it's overrated. Quake and Doom are some of the most successful, best remembered, and well put together games of all time. Saying "TF2 isn't as good/deep as Quake and Doom, so it's overrated" makes about as much sense as saying "the Hulk can't punch as hard as Superman or Goku, so he's weak." Like, no, you're comparing the subject to extreme outliers and then making an ill-considered generalization out of it.
It feels like your post just kind of degenerates into a rant about some nebulous casualisation of the gaming industry for a paragraph here. Like, do you have any proof that these assertions are correct? Any of them?
Regardless, I don't think most people are coming into games with the mindset or the ego that they are esport tier players, and I don't think that the intent of the game design is to force high level players to try and carry a bad team. The lack of matchmaking is more the result of a very small playerbase; adding it in would be nice and make fights more consistently equitable, but it would also heavily increase wait times which can already stretch to more than 15 minutes, longer even on less popular gamemodes.
To say that TF2 has no or a very low skill ceiling is reductionist and absurd. TF2 obviously has the movement, which I feel that you probably don't have as complete an understanding of as you claim based on your opinion regarding camping and your noted inability to perform some of the higher level grapple/stim techniques. But it also has the titan gameplay, which adds an entire layer to essentially everything. You have to understand the map layout both in terms of pilot gameplay and titan gameplay, you have to understand both pilot and titan matchups and also how the matchups between the classes work. You have to understand positioning as a pilot and as a titan and when you're in one of those groups fighting somebody from the other, etc.
What I'm trying to get at is that TF2 is a very dense game in terms of complexity because you have all the skills one needs to develop in your bog-standard FPS, but at the same time there's two major, deep, unique elements in the form of titans and the movement system which exponentially increase the amount of skill one needs to develop.
Could there be a higher skill ceiling? Yeah, probably. Some games, like Quake and the other TF2, do probably have a higher skill ceiling. But that ceiling's in a comparatively narrow room, with a focus on infantry combat. TF2 may have a lower ceiling, but it's a broad one spread across three different pillars of gameplay.
I mean, is that a bad thing? Complex games, exceedingly complex games even, often do have relatively simple gamemodes. CTF, TDM, these are shared with like every FPS on the market. Outside of that, there are fairly unique and slightly more complex modes in the form of Bounty Hunt, Livefire, and some of the seasonal stuff like that "kill target player/titan" one who's name I forget.
TLDR Your arguments revolve around drawing illogical conclusions from comparisons, forgo concrete examples or rational explanation in favor of a what seems to be a barely contained hatred for some kind of nebulous casualisation of the industry and strawman depictions of new players, and in some cases make little sense or don't actually advance your point.
I think you would make a stronger argument if you could more convincingly break down why the movement system, general pilot gameplay, and general titan gameplay each have a fairly low skill ceiling, as well as if you could go a bit more in depth regarding what the balance problems are and how they contribute to a degredation of the game, because as it stands you basically said they exist and didn't go further than that.
Also grapple "breaks" the game at super high levels as you can start going "tribes speed" with it so saying niche isnt exactly correct.
As far as pilots go its because the skill floor with the call of duty hitscan is so high that outside of breaking ctf with grapple the mobility dosent matter as much as it should.
90% of what "saves" titan play is the long ttk and prevalence of projectiles.
Except most new players don't really stick around, I know this is besides the point you're making because the player count in this game isn't exactly high, so the SBMM will sometimes plop players into high level games where no matter what, they will get demloshed anyways despite the tools given to them. It's also a bit off topic so i dont really have a comment on it.
Me saying that was more so to give an introduction and insight into why i bothered writing this for all the nit pickers are like, ohhhh this guy doesn't know what he's talking about, or ohhh he's jsut some noob who doesnt know anything about first person shooters. It was also more of a reply to all the people who constantly try to praise this game, like as though everyone should play it, but this game is one of the exact reasons why FPS perspective games are criticised for beign so shallow. Why so many people criticise them, and why i think they arent for everyone. Some people may find that working too hard to learn how to play such a complicated game is ruining alot of aspects t hat make such a game fun, but this one benifactor is the main thing that separates an RTS audience from an FPS audience. I also dont think i said TF2 is better than doom, i might have so i guess ill reitorate, my main point really is that alot of the negatives of this game get over looked. Doom eternal got critcised for having small platformign sections that didn't even last longer then 20 seconds between demons destruction in the Single player. Cyberpunk gets critcised for having nitpicked lifeless NPCs in t he background but no one ever said anything about the Witcher havign all this? Where's the extreme critics of titanfall? Well here I am, because im tired of playing this game and no one if adressign the negatives.
I don't actually hate gamers, I mean I'm a tier 3 sub for pokimane so if i call someone a degenerate i don't really expect anyone to take me seriously. My proof? well it's more of a hypotheses. full of crap perhaps, but if you wanna have a debate on how alot of other games are bare bones and casualized, then we can have that.
You ever watch streamers? you ever get screwed over in a game that has SBMM? maybe the streamer is over reacting, but to some extent when you watch people play, they do something bare bones and they over react to it, and to some extent some of the stuff they say is just meternal instincts coming out. I saw a bunch of jocks playing Apex legends in pub mode as a 3 stack killing randoms and talking some mad smack. It was the cringiest stream ive ever watched.
You play games with SBMM? I've played alot of games where the SBMM really screws you over, putting you up against players that you could demolish easily on your own, and the game expects you to do it all yourself. I still deal with this problem on valorant / apex / overwatcj / paladins / halo, insert other game that mighth ave higher player count then titanfall.
Yeah all those things you've listed are very barebones things, I'm very fast on the battle field, i can get 20 - 30ish kills on pilot v pilots or attrition on the smaller maps. I don't really stream, but i'll record myself getting a high kill gameplay just for you if you'd like.
Yeah there is a pokimon water beats fire which beat grass which beats water esc meta between titans and weapons in this game, i however like it when games present things like aim or reflexes to be the pinical of all things when it comes to match up, I feel like apex legends trumps this game in that aspect because an R301 in that game if you track enough head shots can beat a r99 in close quarters. i dont think that's much of the case in titanfall considering how low the ttk is, and how stream lined the match up can be when both pilots are either flying or far apart. anything lesser then the formentioned is considered shallow to me.
I dont get it, i guess you're trying to say is that TF2 has a high skill ceiling in an aspect that is orginal from other games? well if that's the case, it's a very campy esc direction.
did I say basic? i guess i meant to say lame. I like to have some form of control or conformitty, less random spawns in attritions / pilots v pilots, the low player counts makes the onyl game modes i consider to be good, demolition CTF and bounty hunt dead for the most part of the day. Other wise que times are attrocious.
Yes i do hate todays games, your point? I'm an angry boomer who is saying "Back in my day we had to work to have fun." there is no point, i should of just ignored this paragraph. dont just say my argument is illogical, explain how it is illogical.
I'll do it in a different post, because it woudl require alot of writing, or maybe even a video. I kind of added a listed of basic terms such as low ttk, narrow choices in gaining speed, random nature of spawns, large maps, and none recoil gunplay. I just assumed most high level players woudl catch on to the message i was writing.
convince the woman to sleep with you?
Welcome to the world of "gaming chair developers".