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回報翻譯問題
"Skill" is barely a factor... unless you are incapable of doing basic FPS things.
Like I said before, I was very bad at first... until I actually tried learning how to play the game. Instead of crying and jumping to the forums screaming how there needs to be SBMM... I kept playing the game and trying different things.
Lo and behold I actually do decent. I'm not among the top 3 players each match, half the time I'm in the bottom half of my team ... but at least I get some kills, am not getting stomped anymore and have some fun each match.
Better yet, go play Frontier Defense. Won't have to worry about "unfair matches" or whatever else you are crying about.
But sure, blame Respawn, troll the forums and showcase your immature and childish behavior.
There is no ranked mode anyway why would you care about losing so much?
Titanfall may throw you in with a few veterans whose skills come to them nowadays as second nature, but they have roughly just as many tools as you and didn't get there by chasing goals and being toxic. We've gotten everyone in the same bowl so that A: the playerpool is healthy and big, and B: so we don't end up having people at eachother's throats in the game that seems to garner a lower toxicity than most others. This design may mean you "newbies" will have a bit of a hard time with the higher-ups occasionally looming over you.
And may I highlight already. That's why Campaign Mode is a thing, and why it's so well designed according to many people. Besides being fun as ♥♥♥♥, it introduces you to the game and weapons and gives you a high enough standing by the time you reach multiplayer, if you got basic FPS skills and good surroundings' awareness. It does a fair job at replacing the role of a ranked mode. People like you just disregard its existence, and that's a major reason as to why you slip up.
I hear this a lot, and I actually strongly disagree with it. I found that the campaign incentivized a lot of cover humping and playing like a traditional shooter, largely because you're fighting enemies with hitscan weapons who don't give a damn about how fast you're moving. So the whole thing just becomes another game of not exposing yourself to too much gunfire at a time. Even when ticks started showing up, it was always a "move cover" thing, not a "start actually moving" kind of pressure.
The campaign also doesn't prepare you for multiplayer combat well even if you accept that it's a good tool for teaching movement. You don't learn how to fight against titans as a pilot and you never have to fight pilots as a titan. You don't learn how to use or counter any of the tacticals besides Cloak. Additionally, you never face a fast, mobile enemy like a pilot...which is your primary enemy in multiplayer.
The campaign is good for familiarizing yourself with the game's equipment and titans, and maybe for picking up the very basics of mobility, but it's otherwise an inadequate preparatory experience for multiplayer.
No im going to cry about it on the forums and then be willfully ingornat and rage when people try to help me.
This is a productive and fun use of my time, as I enjoy filling the forums with litter.
This is an entirely dependent on player skill as pretty much any speed run will show even removing bugs/skips.
This is however a massive failing of the campaign along with the inability to pick weapons before missions or carry them from mission to mission. This is particularly relevant for things like the harder to use weapons like the smr/epg/kraber etc.
They should have also had pilot v titans encounters and vs pilot like enemies multiple times with speed/wall running. The simulacrum would have been the perfect plot excuse as well.
Still new players shoudl play thru the sp first trying to use mobility as much as possible and then prob some frontier defense before playing mp.
Cool!
Respawn just did no hit bullseye with this game in multiplayer design, and they know it. I mean it is hard to miss looking at the player numbers. That's why they are all on Apex and no word of TF3. You just can not throw in players randomly with that high of a skill ceiling and such tight battlefields. At least make the maps some bigger in TF3 so that you actually have some time to breath as a newbie and are not steam rolled in this chaos of corridors and sight lines.
Yes, yes, first world problems!
https://steamcommunity.com/sharedfiles/filedetails/?id=2553531139
It tracks death k/d of the last 10 or so matches in your profile.
thanks for the info, I can accept being wrong