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Just FYI, even prior to the Steam release it didn't take long to find games.
I get it though, you're being negative because you dislike things about the game and seek to draw people to your way of seeing things. The fact of the matter is, you're still on these forums, so you still have some interest in the game. Titanfall 2 devs aren't reading this, so you're only speaking to the community that's on Steam, which is only a fraction of the actual player base.
I suppose my point here is... Just /saying/ something is dying or a sinking ship, doesn't make it true. Yes the initial interest from launch shaved off (it happens to a lot of games), mech games are niche to begin with and not everyone's into them or don't expect the difficulty curve in PvP.
Thing is, the game will continue to be alive for years to come because people, like myself, enjoy playing it. Will it live forever? Hell no. But nothing lives forever; it's not going to die tomorrow, nor the next week, nor the following month, nor by the end of the year.
Just some food for thought. I'm by no means saying the game doesn't have it's share of flaws, but it's far from unplayable/bad save for some connection bugs folk have been getting. If it was 100% awful, it wouldn't still have 11k+ active players on peak. That's more than a lot of games these days.
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As for OP, honestly, it feels that way sometimes. I got bent over hard in my last game sessions, but keep trying, and change up your loadouts; approach things differently. Instead of rushing all the time, maybe take the 'sit back and analyze' pace as some Snipers do. I've found a lot of high G players are used to faster paces, so if I play around that or otherwise bait them, I've managed to come out on top using that method.
It's really hard at first, that's for damn sure, but it's far from impossible. Practice in Frontier for general aiming and trying out weapons to see which guns feel the best and at what pace, it will allow for more breathing room to get a feel for general use, then you can hop into PvP and learn how to apply it to that pace of gameplay, but you'll still be familiar with it (e.g. When to reload, when to best use your kit, etc.)
There will always be someone better though, even at G100. It's just the definition of Player VS Player.
Meh, sounded like whining to me. Honestly didn't take long to get used the movement and gunplay.
Do I get owned? Sure. I occasionally run into the sweatlords who just zerg our spawn and constantly kill us and keep 4-6 titans up at any given time. DId I get frustrated? For sure! Who the heck thinks its fun to be stomped so hard you were basically a grunt on the field. But I enjoyed the game enough to want to get better at it. I still throw out the occasional "What, how was that a headshot?!" but I just buckle down and get back into it. I guess I enjoy the game that much and am willing to admit to myself that ♥♥♥♥ happens sometimes and there will always be someone better than me.
I can't speak for the claims you made on hitboxes, as I have no proof of either case. You could be right there. However, finding gunplay defective because it is recommended early on not to scope all the time(so that you are always in motion), that is something invalid, at least for me. I think I speak for the majority on this, newbies will ADS a lot more than required. Once you get experience, you will obviously track pilots more accurately, you'll position better making ADS favourable.
You will find fanboys for sure, in almost every forum. But you'll also find people who regret their purchases, for whatever reason, be it not playing well or not finding it fun. Then they come over to forums bashing the game and other stuff. You can definitely thumb the game down in the review section, but if you give up after very few hours, where it clearly takes some practice to get better, then that isn't just fair. It goes for OP too, he has accepted his fate that he won't get better, ever.
If you find the game defective per your opinion, then it was just a bad purchase unfortunately, nothing can be done here. You can review the game and let others know, if many agree with you, the review will be the most favoured. You can try more and hope to improve/enjoy, or simply move on.
So its really frustrasting for someone like me who has to use training wheels AKA Smgs/shotguns to just hable to do something and even like that getting so so scores. Alas theres no matchmaking.
No those things are top tier becus the game has a low ttk, so a slow projectile that instantly kills people isnt super strong compared to a rapid fire hitscan that kills in 2-3 hits.
If you play a "fast paced game" that have higher ttk like quake/tribes/unreal heck even something like teamfortress 2 spike dmg weapons become much more potent.
Rocket and rail in quake are 70% of the meta becus while they kill in roughly 2-3 hits to kill, high rof guns take roughly 1-2 seconds of hitting to kill someone with 100% accuracy, so there are more situations where they shine despite being more punishing for misses and being in gen harder to hit (not that lighting gun isnt meta either its the other 30%).
The titans similarly more strongly favor spike/burst dmg compared to pilots because titan vs titan has a higher ttk in gen than pilot vs pilot.
If EPG or really any pilot rocket based weapon was as fast as the rockets from Unreal/Quake then they will be top choise too and really isnt that far from that, EPG and Cold War are great weapons.
But anyway im going off my point, it its if someone skilled with a "crappy" weapon its kicking you ass then hell he will do it with a meta one.
They are no where near the hitscan Even in class the sidewinder is just more practical.
The epg is about the speed of ut and old quakes 1-4.
https://www.youtube.com/watch?v=cRGNUkTaEQM
https://www.youtube.com/watch?v=hJqTVYag8AE
Its also about 2/3rds bigger in aoe with less drop off and is an insta kill on close or direct vs taking 2-3 shots in most cases (else it takes more).
The speed has nothing to do with it, it applies equally to the kraber. The ttk on high rof hitscans is low enough that it downplays spike dmg even when its an insta kill.
Same reason it inverted for northstar becus titan ttk is so much higher.
Considering the amount of shills who come here to trash titanfall 2 really? Lol if anything its the opposite of fanboyism, everyone here is pretty objective about the flaws in titanfall 2, I have never seen any blind fanboyism here.
The problem is people like you are always here in experienced complaining about the game with no real basic understanding to begin with, most of us finished the campaign before we went into mp since it does teach you the game first, none of these complaints are warrented when you actually understand some of what your actually playing.
Maybe if you guys had something constructive like the matchmaking system we would take you more seriously.
I mean I have not seen it on steam since I started playing, that does not mean I did not see it on reddit for example but regardless the amount of blind fanboyism is very minimal.
It's EA after all, they should have closed doors a long time ago.