Jagged Alliance 2: Gold Pack

Jagged Alliance 2: Gold Pack

Turbo Nozomix 13 DIC 2013 a las 14:31
"Don't play the fan made patch" (patch 1.13)
I haven't even progressed far into this game, so when I get an Android tablet I'll have good cause to re-engage it - but I'm unsure if the 1.13 patch will be compatible. Having fielded that question to a someone, I was told this:

Don't play the fan made patch
It's unstable and unbalanced and buggy
The vanilla game was perfectly timed
The fan base patch is garbage by comparison
Lost track of what made the game so repayable and fun
It's not a Bethesda game. The debs knew what they were doing. There is no need for mods

I'm interested to hear what others' opinions of those statements are.
< >
Mostrando 46-60 de 144 comentarios
Incunabulum 18 MAY 2014 a las 14:30 
Publicado originalmente por ThunderGr:
Is there any news on the latest version? It was supposed to come out a while ago...

It sort of is. The main update trunk is feature locked and they're concentrating on bug-fixes. So if you get the old stable patch and apply the main trunk upgrades you'll have what is essentially going to be released.

Personally, I've not encountered any bugs with it yet.
ThunderGr 19 MAY 2014 a las 9:52 
Publicado originalmente por Incunabulum:
Publicado originalmente por ThunderGr:
Is there any news on the latest version? It was supposed to come out a while ago...

It sort of is. The main update trunk is feature locked and they're concentrating on bug-fixes. So if you get the old stable patch and apply the main trunk upgrades you'll have what is essentially going to be released.

Personally, I've not encountered any bugs with it yet.

Is there a link for the main trunk updates? I cannot see them on the official site.
Doug 19 MAY 2014 a las 10:34 
Publicado originalmente por Alluboy:
Lmao @ Drassen. I just captured the place and it didn't even take a day and 45 enemy soldiers decide to pay a little visit..

Welcome to the Drassen counterattack. Logical, but a nasty surprise to a first-time 1.13 mod player. You can turn it off in the options or .ini (idr which), but only if you start a new game.

As I've said in another thread, I think this option should be scaled down or not the default behavior, but opinions on that differ.
Alluboy 19 MAY 2014 a las 23:05 
Publicado originalmente por Doug:
Publicado originalmente por Alluboy:
Lmao @ Drassen. I just captured the place and it didn't even take a day and 45 enemy soldiers decide to pay a little visit..

Welcome to the Drassen counterattack. Logical, but a nasty surprise to a first-time 1.13 mod player. You can turn it off in the options or .ini (idr which), but only if you start a new game.

As I've said in another thread, I think this option should be scaled down or not the default behavior, but opinions on that differ.

Luckily I had saved the game just before the "Meanwhile.." message so I managed to turn it off without starting a new game!

It feels odd playing this version of 1.13. There seems to be tons of enemies, no matter where I go. And I'm just playing on novice. Even the experienced difficulty in 1.12 had less enemies.

Battles take really long, and the way chance to hit is calculated further increases the length. The 1.13 version I had played before didn't have these kind of things.

For example, I have a guy with +80 marksmanship, a mini-14 with a range of 36 and he can barely hit enemies in 20 tiles!

Another thing is the aimed shots. Why bother spending 11 AP for aiming if the chance to hit is exactly the same with 8AP? :/

Then there's the AP costs for getting hit. If I happen to get hit few times, how am I supposed to back away if my AP gets drained everytime I get shot?

Maybe I should just find the older version of 1.13. :D
Última edición por Alluboy; 20 MAY 2014 a las 6:35
Incunabulum 19 MAY 2014 a las 23:44 
Publicado originalmente por ThunderGr:
Is there a link for the main trunk updates? I cannot see them on the official site.

http://steamcommunity.com/app/12370/discussions/0/648814842217018253/

Links and install instructions.
Doug 23 MAY 2014 a las 8:40 
Publicado originalmente por Alluboy:
It feels odd playing this version of 1.13. There seems to be tons of enemies, no matter where I go. And I'm just playing on novice. Even the experienced difficulty in 1.12 had less enemies.

Have you found the 'Mobile Militia' option? In the 1.13 mod, you can not only train militia to hold towns, you can also train them to wander the wilderness and take out groups of enemies. Reduces the number you have to personally eliminate considerably.

Publicado originalmente por Alluboy:
Battles take really long, and the way chance to hit is calculated further increases the length. The 1.13 version I had played before didn't have these kind of things.

For example, I have a guy with +80 marksmanship, a mini-14 with a range of 36 and he can barely hit enemies in 20 tiles!

Another thing is the aimed shots. Why bother spending 11 AP for aiming if the chance to hit is exactly the same with 8AP? :/

Hmm.. this hasn't been my experience. But prone shots are far more accurate than kneeling which are more accurate than standing, so that might be a factor. Aiming does increase odds of hitting ime. Problem is that it's difficult to be sure, of course. Generally if you save and load and retake the same shot, you are at the same point in the 'random' number generator's table and get the same result, so you can't even effectively test except for statistically.

Publicado originalmente por Alluboy:
Then there's the AP costs for getting hit. If I happen to get hit few times, how am I supposed to back away if my AP gets drained everytime I get shot?

Welcome to reality-enhanced gaming. If you get hit by a bullet, it's going to affect your agility. In fact, in the 1.13 mod, even being missed will reduce your AP due to 'shock'.. even being missed by your companion shooting over your shoulder, in fact. This is called 'suppressive fire' irl.

What you can do about it? Don't bunch up your mercs. Have your bad marksmen shoot bursts at the enemy to drain THEIR AP. If one of your mercs is 'suppressed', have others take out whoever has him/her pinned. And remember, even if it's an impossible shot, it WILL have an effect on the enemy's ability next round if you shoot near them. Crossfires work irl, and they do in JA2 as well... if one merc from one angle can't hit, the next can.
Alluboy 23 MAY 2014 a las 10:42 
Publicado originalmente por Doug:

Hmm.. this hasn't been my experience. But prone shots are far more accurate than kneeling which are more accurate than standing, so that might be a factor. Aiming does increase odds of hitting ime. Problem is that it's difficult to be sure, of course. Generally if you save and load and retake the same shot, you are at the same point in the 'random' number generator's table and get the same result, so you can't even effectively test except for statistically.

The thing is, that accurate shots don't seem to increase the chance to hit at all. Say, the least accurate shot takes 10 AP with a 52/100 chance to hit. I decide to spend a bit more AP though, 12 for example. The chance to hit remains the same 52/100 for some odd reason. And character's that experience this aren't even horrible shots.

Usually going from least accurate to 2nd least accurate shot DOES increase chance to hit, but anything more accurate than that doesn't!

And this happens even with weapons that are definitely inside the "effectice" range. For example, a weapon with a range of 30 tiles vs enemy that's 20 tiles away. :/

I know that you can't hit ♥♥♥♥ if you try to fire beyond the weapon's range.

It's like there has been a heavy nerf to accuracy/chance to hit in 1.13.

Edit.

Here's one example:

http://imageshack.com/a/img839/6608/o6na.jpg

5 AP = Chance to hit 35
6 AP = 42
7 AP = 42
8 AP = 42
9 AP = 42

And as you can see, the gun's range is 20, while enemy is 14 tiles away. If this was 1.12, that soldier would be DEAD! :D
Última edición por Alluboy; 23 MAY 2014 a las 10:50
Publicado originalmente por Alluboy:
Publicado originalmente por Doug:

Hmm.. this hasn't been my experience. But prone shots are far more accurate than kneeling which are more accurate than standing, so that might be a factor. Aiming does increase odds of hitting ime. Problem is that it's difficult to be sure, of course. Generally if you save and load and retake the same shot, you are at the same point in the 'random' number generator's table and get the same result, so you can't even effectively test except for statistically.

The thing is, that accurate shots don't seem to increase the chance to hit at all. Say, the least accurate shot takes 10 AP with a 52/100 chance to hit. I decide to spend a bit more AP though, 12 for example. The chance to hit remains the same 52/100 for some odd reason. And character's that experience this aren't even horrible shots.

Usually going from least accurate to 2nd least accurate shot DOES increase chance to hit, but anything more accurate than that doesn't!

And this happens even with weapons that are definitely inside the "effectice" range. For example, a weapon with a range of 30 tiles vs enemy that's 20 tiles away. :/

I know that you can't hit ♥♥♥♥ if you try to fire beyond the weapon's range.

It's like there has been a heavy nerf to accuracy/chance to hit in 1.13.

Edit.

Here's one example:

http://imageshack.com/a/img839/6608/o6na.jpg

5 AP = Chance to hit 35
6 AP = 42
7 AP = 42
8 AP = 42
9 AP = 42

And as you can see, the gun's range is 20, while enemy is 14 tiles away. If this was 1.12, that soldier would be DEAD! :D

Personally I never experienced something like that. If anything 1.13 increased the accuracy for many weapons. Aiming always increases accuracy for me. Also shooting outside of weapons range is not useless, just a lesser chance to hit, sometimes you are in situations where it's a valid, or your only option.

Back to the problem: I don't know why using AP doesn't increase accuracy for you, since that's the whole point, on the other hand - I don't use the text based accuracy and range display, so maybe that thing is broken...

Anyway, I haven't read the whole thing here but it seems that you're new to the game and when you're new, I and even the guys who made the mod really recommend to play through the game on vanilla at least once before going to 1.13. It's brings the game to a whole new level gameplay wise and makes weapons behave much more realistic, which often is too overwhelming for new players.

Also, maybe you should change some settings back to the "old" ones so you can play with familiar icons etc. Personally I probabl won't ever use the "new" firing, accuracy display...

If you play through the game on 1.12 and then check out 1.13 you probably won't go back because you know and feel al the enhancements, and it gives you so much more. It even fixes a lot of issues and broken mechanics from the original game(supression fire). But without playing through 1.12 you just don't know the difference and/or issues 1.12 has and end up with way too much stuff to figure out.

So again, I'd suggest you go back to 1.12. Play through the game and then join the rest of us and experience why 90% of JA2 veterans won't touch the game without 1.13 installed.

Edit: what's the marksmanship skill of the guy shooting? 1.13 makes many numbers approximate to your mercs' skills. If the marksmanship skill is not high enough it could be that that's the reason it won't go higher(just a guess though, since I never experienced that problem).
Última edición por Archbishop Desmond Calorie; 23 MAY 2014 a las 13:22
Doug 23 MAY 2014 a las 13:52 
Publicado originalmente por Proto:
Back to the problem: I don't know why using AP doesn't increase accuracy for you, since that's the whole point, on the other hand - I don't use the text based accuracy and range display, so maybe that thing is broken...

Regrettably, I'm in the same boat as Proto.. that's not the aiming system I use, so I don't have any insight. Sorry. Best guess (and I think I mighta even read something to this effect somewhere) is that it's just bugged and doesn't properly update. But as I say, I can't speak even slightly authoritatively on this one.

Alluboy 23 MAY 2014 a las 23:52 
I'm not actually new to the game, hehe. I've played this game for years. :P I've just recently bought the Steam version. I'm more like quite new to the 1.13 version, even though I've played it before few years ago.

During that time, shooting worked just fine for me. Whenever I aimed, the accuracy increased with each shot.

The guy that I was shooting with was Wolf, and he has +80 Marksmanship.

Maybe this latest version just doesn't work well with the "old" aiming system compared to the new one, where you get this large red circle, that gets smaller with each extra AP you spend with it.

The version I played didn't have:

- Skill progress bars
- The new chance to hit system (but the chance to hit bar existed though)
- Mobile militia (I think) was only available after the city was full of militia, and it generated only like 2 militia each time (so they were probably pretty useless, except for scouting)
- New attachment / inventory systems
- Attachment icons for merc avatars
- "Fear" effects, huge AP losses for getting hit etc.
- some sort of "Facility" option
- New skills / traits
- Drassen counterattack (I think)
- Probably something else I missed
Última edición por Alluboy; 27 MAY 2014 a las 3:18
Dev. Arno Dick 6 JUN 2014 a las 8:23 
The 1.13 mod has some interesting mechanics and UI features, but the developers of it have no idea how to balance the game.

I tried playing with the "vanilla" ini settings so I could use some of the 1.13 bug fixes, new mechanics (such as unlimited autofire) and UI features in the original game, but got the massive counter attack in Drassen. That is NOT vanilla JA2, it is some weird reinterpretation of JA2 as a masochistically difficult mess.

I tried playing "normal" difficulty, but the enemies kept getting ridiculous amounts of reinforcement in completely mundane battles. Tried it on "novice" but the same thing happened. Turns out mobile reinforcements is default to on, even with vanilla settings on novice difficulty. That is NOT vanilla and NOT novice mode.

The problem is that the developers see things like mobile reinforcements and the Drassen counterattack as improvements to the game, which they aren't. They are interesting options for players who have already put a lot of time into JA2, but for new players or people who just want to play the original game with some improved features and bug fixes, they seem completely ridiculous.

But everyone will say "They're just options! You can turn them off if you want!"

My response:
1) It's not even obvious to new players of 1.13 that the ini editor even exists. Yes, to all the 1.13 veterans it seems simple, but for someone just starting 1.13 for the first time, who just clicks ja2.exe as soon as the 1.13 install is finished, it is not clear at all that the ini editor exists let alone that it is an extremely crucial part of making 1.13 work the way you want it to. If you want normal JA2 with some new features, and not the peculiar vision of JA2 that the 1.13 developers like, you're in for some work.

2) The ini is a mess. There are SO MANY options, and for many of them it is not entirely clear what effect turning them on or off will have in the game, if any.

The first time I played 1.13 I got the massive Drassen counter attack. I didn't want it, so I went in to the ini editor and turned it off (after figuring out that was a thing I could do). But I had to restart because my old game still had the old ini settings. So I started a new game thinking everything would be fine. Turns out mobile reinforcement is also an issue that ups the difficulty WAY beyond what the basic difficulty setting impies. So had to restart my second game after turning off that setting.

This contiuned through a bunch of other ini issues, until I gave up.

By the time a new player of 1.13 has figured out what ini settings they want, and what the different settings do, they will have had to restart the game more than a few times.

Add to that the fact that ACTUALLY playing vanilla JA2 1.13 requires a frankly ridiculous amount of modification of the "vanilla" ini settings, and you have a mod that is fine for people who are already completely familiar with every detail of it and the original JA2, but an almost unplayable mess for anyone else.
Doug 7 JUN 2014 a las 7:02 
Publicado originalmente por Dev. Arno ♥♥♥♥:
(snipped all)

I wanted to snip bits out of your post for my reply, but I couldn't pick out anything I could safely leave behind. In essence, it's all one point.. with which I strongly agree.

For all of the above reasons, it's never a good idea to recommend the 1.13 mod to a new JA2:Gold player. That's bad. The mod has the improved graphics and such that should make it appeal to a wider audience. Unfortunately, the dev mindset is geared toward themselves.. people who HAVE played the vanilla version and want more challenge, more realism, more options, etc.

Some minor changes to default options and in-game option accessibility and explanation would probably fix almost all of it. Why isn't there a catchall option called 'Play as vanilla' (or whatever you want to call it) that sets all the 1.13 options such as to mimic the original game as much as possible? How hard would that be? Why do ANY options have to be buried in an external editor that new people will never find? I love all the options and flexibility in the mod, but you're absolutely right that it sets up new players to be swamped, either with the mass of options or by the game played with the mod's 'defaults'. Default should be absolutely faithful to the vanilla version (as much as the mod allows), with additional features only added if selected.. and all should be done from within the game.

If the Options screens have to be subdivided into categorized sub-screens, do that. Add either pop-up or right-click access to a clear description of each option and its effects. If that has to be a short description, add a .PDF manual with more detail.

This isn't rocket science. As programming goes, it's fairly simple. Biggest risk I can see is that the options selections HAVE to be implemented before game start. In that event, save them to the .ini file and force a restart, which would then read the .ini file and start with that set of options.

The problem is that this kind of programming isn't sexy. It's right up there with writing technical manuals for job satisfaction. That doesn't make it less important, though.
ThunderGr 7 JUN 2014 a las 7:19 
Publicado originalmente por Doug:
Publicado originalmente por Dev. Arno ♥♥♥♥:
(snipped all)

[...]
For all of the above reasons, it's never a good idea to recommend the 1.13 mod to a new JA2:Gold player. That's bad. The mod has the improved graphics and such that should make it appeal to a wider audience. Unfortunately, the dev mindset is geared toward themselves.. people who HAVE played the vanilla version and want more challenge, more realism, more options, etc.[...]

I played patch 1.13 as a new player and enjoyed it greatly. I had never played JA before. When tried to check the original JA 2, I found it dull in comparison and quickly reverted back to 1.13.

My opinion is that a new player can get in the game pretty quickly. Someone that had played the vanilla and liked it, will have a harder time adapting to the new options and style than a new player. And the difficulty, of course.
Última edición por ThunderGr; 7 JUN 2014 a las 7:19
Doug 7 JUN 2014 a las 8:50 
Publicado originalmente por ThunderGr:
Publicado originalmente por Doug:

[...]
For all of the above reasons, it's never a good idea to recommend the 1.13 mod to a new JA2:Gold player. That's bad. The mod has the improved graphics and such that should make it appeal to a wider audience. Unfortunately, the dev mindset is geared toward themselves.. people who HAVE played the vanilla version and want more challenge, more realism, more options, etc.[...]

I played patch 1.13 as a new player and enjoyed it greatly. I had never played JA before. When tried to check the original JA 2, I found it dull in comparison and quickly reverted back to 1.13.

My opinion is that a new player can get in the game pretty quickly. Someone that had played the vanilla and liked it, will have a harder time adapting to the new options and style than a new player. And the difficulty, of course.

I'm very glad to hear it. My question: Would my suggestions have made your experience worse? 'Cause for sure they'd make it better for a lot of newbies.
ThunderGr 7 JUN 2014 a las 9:51 
Publicado originalmente por Doug:
I'm very glad to hear it. My question: Would my suggestions have made your experience worse? 'Cause for sure they'd make it better for a lot of newbies.

I have no idea.
When you do not know how something was, how do you know if you want to play like it?
A new player is 99% certain to want to play against the default settings of the newest version possible, with adjustments to difficulty(The simple setting Easy, Normal, Hard). It is experienced players that explore the options for more variaety.
So, in my opinion, it is nice to have a wealth of options handily available, for the experienced player, but you should not force the new player to make this kind of choices, for it is very confusing for him.
After I finished my first playthrough with the default 1.13 settings, I started looking at the options in the .ini and how to try the original.
< >
Mostrando 46-60 de 144 comentarios
Por página: 1530 50