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The default enagegement range is 10 tiles. When you're using iron sights anything closer will be somewhat easier to hit and beyond that accuracy sharply drops.
Scopes (and some red dots) allow you to attack at longer ranges. A 2x magnifying scope for example is made for engagements at around 20 tiles. Thing is, enemies closer than that will become much harder to hit. Ever tried to hit a close enemy with a zoomed in sniper rifle in an fps?
So either (un-)mount an optic to match your expected engagement range, toggle your aim mode by pressing . (period) until you find one with better accuracy or carry a back-up gun for cqb.
There are a ton of new factors regarding gunplay, read up here:
http://steamcommunity.com/sharedfiles/filedetails/?id=420276165
In NCTH the overall probability to hit seems really, really low if you don't have a scope. Makes dealing with hordes of pistol equipped enemies hard. The best tactic is basically getting into near pistol range if you want consistent hits, or have a really long, and really ammo consuming long range shootout if you outrange them but don't have scopes.
In OCTH, the minimum chance seems too high. Like around 10%? I'm at this stage where I consistently lose a battle of 6 SMG (range 19) mercs versus 10 pistol equipped (range 10-12) enemies when we both setup in cover 15 tiles away from each other and start firing. I'm about to replay it a third time, but lol, it seems the tactic to use is suppress the pistol-using enemies and get into close range with SMGs because my range advantage doesn't mean ♥♥♥♥.
Octh has always worked well early-mid game but then when youre mercs have over 95 markmanship and levels it gets so accurate to single shot with rifles that the game gets little boring because you no longer have to really care about cover and strategy.