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Thanks so much for your feedback.
We will definitely look into the points you made as we believe they will help make the gameplay more fluid and responsive. Thanks so much once again!
Thank you very much for your very valuable feedbacks and words of encouragement!
Much appreciated!
I want to quickly let you know we have just released a new Demo with a lot of improvement to the the game (Outliver: Tribulation). Please check it out and let us know what you think as always.
Thanks.
Best regards.
I did encounter problems that in my opinion should be looked into.
Mainly with the dodge mechanics. Don't get me wrong. It feels much more reliable than in the previous demo now that you can dodge easily in every direction. But there are two things that should be looked into.
1. Game needs Invincibility frames:
Even when I feel like I dodged Omotoke's arrow, the arrow still hits me. I feel unrewarded for even attemting to use dodgeroll. It even happens when Bola is in the middle of dodgeroll.
I don't think Outliver uses invincibility frames when dodging and I feel like it would really improve the experience. Basically Player character should be invincible for a split second during dodge. Soulsborn games use invincibility frames and it's one of the things that make those games so satisfying.
2. Very slow recovery from dodging:
When Bola finishes her dodgeroll, She's stuck in place when standing up, unable to move or do anything. It's even slower than slow roll in dark souls (In Dark Souls when wearing too heavy armor, player's roll will be very slow). I think If You'd be able to move and perform other actions right after dodging and perhaps if dodge was a little quicker, the flow of the game would be better and dodge would be more satisfying to use.
There is one minor problem I encountered. Whenever I think game loads a level. When starting a new game or when loading after dieing, game turns from fullscreen to windowed mode.
Sorry to complain about Dodging again but I feel like It's one of the most important mechanics in Outliver and so It should be perfect! You're on the right track though!
I like the fact You can reach Omotoke so quickly now since her difficulty makes it easy to test the mechanics and leave feedback. I'll jump right back into the game since despite the flaws I mentioned, I find it really fun to play.
Goodluck on development and Happy gaming!
Thanks as always!
We will be sure to look into it.
Best regards.
I just completed Omotoke boss fight and progressed a bit further. Despite my gripes I really enjoyed it. I had to come out with a strategy, anticipate the attacks, and find the right time to strike. It was really fun. Can't wait to play more.
Thanks so much for all of your feedbacks so far, they have been really very instrumental in helping us shape the gameplay. as a matter of fact, we have already done some work on your new recommendations on the diving part
Slow recovery after diving - we trimmed the animation by removing those unnecessary frames holding the player back after diving. Now the player regains control much faster.
Character getting hit despite diving away on time - we discovered it was due to the fact that the character mesh also had collision aside from her normal capsule collider. so whenever she dives her stretched out legs still took damage so we removed the character mesh collision and now successful dive feels more rewarding.
We will also later work on the window/Fullscreen mode problem too.
Thanks once again, do have a lovely day and happy gaming!
https://steamcommunity.com/sharedfiles/filedetails/?id=2880587253
Thanks for the feedback!
Duly noted, we will make sure to look into it.
Thanks for checking out the Demo too.
I wanted to ask something. Is one song playing in the game a placeholder for more tracks? Are You thinking on improving the soundtrack?
I'll be honest. In my opinion it needs serious improvements. The track that's in the game sounds very fake, robotic and unnatural. Outliver has a great setting and fantastic atmosphere but good music is crucial in keeping that atmosphere and expanding it.
In my opinion You should consider putting some work and budget into ost. To the best of Your abilities ofcourse.
If I was to suggest something, I think traditional African drum music done by actual African musician or musicians would be perfect for Outliver.
Ofcourse naturally You know 100% more about African culture than me so You'll know the best fit for Your game but I'll still share this video since I think music near the end would be perfect for a bossfight.
https://www.youtube.com/watch?v=lVPLIuBy9CY
Thank You for reading, and good luck on the game.