Spirit Island

Spirit Island

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Reconnecting to games
At the moment, the ability to reconnect to a game in progress is pretty much none existent, especially if you were the host of the game. The inability to reconnect or at least save a multiplayer game to return feels terrible particularly when you dc halfway through a game.
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Showing 1-5 of 5 comments
MigrantP  [developer] Oct 20, 2024 @ 11:54am 
The game automatically tries to reconnect while you remain in-game. If you intentionally leave, as the game states, you cannot reconnect (because you left intentionally). If the game crashes, it will attempt to reconnect for you in the multiplayer menu screen.
midnightdawns Oct 21, 2024 @ 4:52am 
It isn't intentional and half the time it doesn't offer a reconnect. It just goes straight to the opening menu. I will have the game DC but other online applications ions not (noticable as I am in chat with my partner). This has happened a handful of times at minimum at this point.
There is no option to rejoin from the menu either. The one time I have had it reconnect it struggled to resync the game as well.
Brotheroak Nov 29, 2024 @ 1:42pm 
Yep - that's my experience too. Player kicked out of the game unintentionally and unable to rejoin the game. So had to abandon the game, 90 minutes in.
Game unplayable multiplayer at the moment for this reason.
If I was able to save the game and then restart it with all players again, it would have got around the problem, but you can't do that either.
mbingo Dec 1, 2024 @ 8:33am 
My friends and I play every week. We sometimes run into desync/disconnect issues, and it can be a little frustrating, but with patience, some combination of resyncing and reconnecting always works for us eventually. Sometimes it just takes a few tries.
We have trouble joining MP games, takes several tries. There are many desyncs as well. You can resync by sometimes it locks you into a move that was undone previously and you have no choice to undo it.

Several times one of our 4 could not rejoin a game in progress when we stopped and came back to play another day. Upon loading one one player may not "make it" in all the way (hangs on loading" and has to end task SI. That tosses the game out the window. When we tried to invite that person back via http link it said it couldn't locate teh game. (when his slot was open). When the host put his name in the slot (playing both spirits) the link told him the game was full (so found it.. but full). opened his spirit back up again... game not found....


The MP in this game is atrocious. Especially for a MP centered game. Why not a proper lobby where the host saves the game data, and ANY 3 other people can rejoin and play in those slots (not just the person who was playing). That would seem much more stable Just give the host the entire save game. Who cares who he was playing with and let him reassign the people that join the game the next session to whatever slots he wants.

People saving games are likely not casuals but friends....
Last edited by Shockwave; Mar 16 @ 7:08pm
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