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At the time I discovered the issue, I was prolonging a game for achievements. Trying to use all Power Cards with Elemental Thresholds, and limiting the Fear generated while removing Invader pieces would stretch the game out.
A more practical example for it could be against England 6, where you really want to generate a Fear card each turn to disable the High Immigration double Build. So you purposefully skip on the extra fear, maybe you are 1 or 2 Fear away from earning the next card, to more easily generate a Fear Card in the next Slow Power Phase. This is highly situational of course, but we shouldn’t be limited by the interface when the rules of the game allow for such freedom of play and strategy.
As for the suggestion of an “Element Scale” as you put it, I don’t think it would be something that should pop up for every single Power. There are currently only a few with variable effects depending on Element count, and even less without a “may” or “up to” clause attached. Damage on this Innate Power is “forced” in the app.
Most of the time this doesn’t matter, but the game could simply have a box pop up when right-clicking(long press on touchscreen) which says, “How many (Fire)(Earth) do you have?”, or something equivalent. Allowing the player control over the Power’s effect as per the rules.
I think such an interface option will become necessary with Jagged Earth Spirits, as they have more complex Innate Powers. Implementing something like this now could make things easier down the road for Handelabra.
Glad to hear it, you guys have clearly put effort into this adaptation. I’m looking forward to when Jagged Earth and Promo Pack 2 complete the package.