Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In Coronavirus times, we can at least entertain crowding around a computer monitor, and one person handling all the controls. Many in my game groups absolutely do NOT want to be playing with physical components.
.
Even without a pandemic (pre-COVID-19, or when we get to a point where meeting up will be safe again), I have one group where we STILL do this.
1) Playing on Steam/Switch/console is only a fraction of the price of what the physical game costs. Especially when you factor in expansions (*cough*. *Talisman*)
2) Rules enforcement are done for us
Yes, we've played IRL board games before and have done such that. And it's not the end of the world if we miss minor, or ever crucial rules. However, it's nice it does that. Examples include but not limited to Carcassonne, Potion Explosion, and Talisman. It's nice that the software game just deals with all the bookkeeping and rules for us. ESPECIALLY for the likes of Talisman and Sentinels Of The Multiverse, with all expansions piled on.
3) Save and suspend
Talisman has taken multiple sessions (longer games have taken up to 5 game sessions). It's nice to come back to it at a later time, without eating up somebody's table for weeks at a time
Agile Approach? You're not just telling us a Story, right? You're promising this is going to be Epic? I'll Standup and Sprint to the checkout screens once I know for sure!
They aren't promising us it. They specifically said is was an optional bonus stretch type goal that they "may" do. IE it isn't a solid NO but a maybe if there's time, money, interest, etc. From past projects they've shown that the interest level isn't there. That being said, with the android release a multiplayer that isn't pass and play would be essential.
Perhaps you were hoping they'd take the Lotus Approach instead?
I just want to say that I will buy this, as soon as online multiplayer is added.
* Sentinels of the Multiverse did not launch with multiplayer, but did get it before the first "season" of content was done.
* Bottom of the Ninth had it out of the gate.
* One Deck Dungeon (which I think in cardboard is a solo game) does not have it, although I believe they have brought all of the expansions to it, along with one or two digital-only characters.
* Aeon's End does not currently have it, but does have expansion content coming out. This one is probably the most fair comparison to Spirit Island, and I don't know the business details around how it has done.
* And then Spirit Island, which has been in full release for roughly a month. Aside from work on the Heart of the Wildfire promo/DLC spirit (which was previewed on their stream last night, 25 Aug 2020), they've said it should be reaching tablets before the year is over.
It's not like they're sitting idle.
One Deck Dungeon is 2 player in Cardboard form. The digital is actually worse, part of the fun is the dice rolls.
The DLC's are probably more important. It adds cards / powers, and unique spirit play. Also a potential cash infusion.
So far these Devs have been really good about development. Bug fixes. Adding the thematic map. ETC.
My response was intended more at Keith, who said, "From past projects they've shown that the interest level isn't there."
Besides, yes you can currently play multiplayer in various ways. Many of us do. It's not the most ideal to share the mouse, but it is doable.
And i'll say again, true multiplayer was a stretch goal (as was Branch and Claw) that was NOT met during the campaign for funding.
Plus we've still got stretch goals that were met that have not been released. I wouldn't expect multiplayer until well after those.
I was talking about the interest level of players. Not the Dev.
Like 10% of players use the multiplayer or something low like that.
I'm sorry; I obviously misinterpreted you.
And yes, the dev team did mention around the time that the IGG campaign for Spirit Island was ongoing that they had data showing that roughly 90% of their games were played in solo mode. I believe they also mentioned that it was pretty typical for digital tabletop games as a whole.
I think for PC steam remote play or passing a mouse is acceptable. I do think that if you develop the Android version Pass and play will be insufficient. I've got most of everything Asmodee Digital (your competitor) makes.(digital board games) While a few of them are fun solo play games, most are great vs games. (like ticket to ride, etc)While my spouse and I do pass and play a cellphone, being able to play together with two devices is better. Plus passing a phone/tablet is a little awkward.
Again I still feel that Spirit Island is very good value. It's cheaper then the cardboard copy. Doesn't take a bunch of time or space to set up. Doesn't require reading the book for "how does that power work". I'm personally looking forward to more spirits as DLCs.
I think the "I won't buy this without multiplayer" statement lacks merit.
The digital version doesn't implement this, but if you had 2 physical copies of the game, you can play 4p games.
I've played over 10K minutes on the app. It's one of those games where it's easier to talk about all the things they did wrong because there isn't that much to say wrong about it. As for "rolling dice", the app has in-game dice, so you must be referring to all the tactile stuff you get with physical components? If that's your thing, then I respect that. However, being able to cram in a whole game into my phone that I can play at my leisure, with the rules enforced for you, and that saves and suspends, is a very good tradeoff for not being able to physically chuck dice.