Spirit Island

Spirit Island

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No online play?
as the title. I see it labeled as strictly local co-op
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31-45 / 114 のコメントを表示
The fact that it is 2020, and we have people having to actually "ask" for multiplayer online to be implemented in a BOARD GAME computer conversion is just insane.

Just buy Raiders of the North; Warhammer Underworld; Blood Rage; they have OMP, and nobody is begging for those Devs to add it. Vote with your money.
Star Paladin の投稿を引用:
Vote with your money.
That's exactly why this game exists, because people voted with their wallets on Indiegogo and made this project a reality. They knew what they were getting when they backed it.
LtUlman の投稿を引用:
Star Paladin の投稿を引用:
Vote with your money.
That's exactly why this game exists, because people voted with their wallets on Indiegogo and made this project a reality. They knew what they were getting when they backed it.
Exactly, this game is exactly what I was expecting when I backed, and I'm overjoyed with the early access version we have now.

Would I have liked multi-player? Yes, especially these last few months, but hindsight is 20-20. When we didn't hit the multilplayer design tier on the indigogo campaign, I wasn't upset at all, it's something i'd normally never use (I have the physical version for that).

If people wanted it so bad, demanding it before purchase is not the way. Supporting the game and the devs by buying the game (or pledging last year during the campaign) and requesting it works far better.
Star Paladin の投稿を引用:
Many people, including me, had no idea this game was even coming out until I saw it on Steam. And in 2020 we have to "hope" for multiplayer?

And yay, loner basement trolls got a version they can play in their basement! Guess all the rest of us, who have friends and family, and like playing a board game with OTHER HUMANS lose out.
Insulting people who disagree with your stance, also not a good way to convince people to your view, but whatever. You do you.
Obluda 2020年5月23日 11時39分 
Star Paladin の投稿を引用:
Many people, including me, had no idea this game was even coming out until I saw it on Steam. And in 2020 we have to "hope" for multiplayer?

And yay, loner basement trolls got a version they can play in their basement! Guess all the rest of us, who have friends and family, and like playing a board game with OTHER HUMANS lose out.

You can use Remote Play to play with your friends and family. It's really not that bad and if you care that much about playing this multiplayer, the option is there. I've played 2P and 3P games using it and it's fine.
MigrantP  [開発者] 2020年5月23日 13時07分 
I deleted the post insulting other players. Be respectful in these forums or you'll be removed.
OPPSuperCow の投稿を引用:
With remote play does this mean you have to take turns or can you all play at once like you can in the physical board game?

Have to take turns, you all see everything at once, and you all take your actions during the same phase, but it shares One (1) mouse. So you can't say pick three cards at the same time as someone else because you are clicking and the mouse is in use.
{ИЯm} Keith の投稿を引用:
OPPSuperCow の投稿を引用:
With remote play does this mean you have to take turns or can you all play at once like you can in the physical board game?

Have to take turns, you all see everything at once, and you all take your actions during the same phase, but it shares One (1) mouse. So you can't say pick three cards at the same time as someone else because you are clicking and the mouse is in use.
Sharing the mouse isn't that hard as its a co-op game in the first place. So it doesn't matter if the other players see your cards or know what you intend to do. You are supposed to be working together. I've played 3 games like this over Zoom with friends. And we just designated one person to control the mouse while everyone discussed what to do. It might have taken slightly longer than if everyone had their own mouse but it still works.
Feral Yoda の投稿を引用:
{ИЯm} Keith の投稿を引用:

Have to take turns, you all see everything at once, and you all take your actions during the same phase, but it shares One (1) mouse. So you can't say pick three cards at the same time as someone else because you are clicking and the mouse is in use.
Sharing the mouse isn't that hard as its a co-op game in the first place. So it doesn't matter if the other players see your cards or know what you intend to do. You are supposed to be working together. I've played 3 games like this over Zoom with friends. And we just designated one person to control the mouse while everyone discussed what to do. It might have taken slightly longer than if everyone had their own mouse but it still works.

We took turns using the mouse. My only beafs with it were multiple mouses created a situation where the mouse curser jiggled. Also it took a long time for each person to pick their cards, still very playable though.
My experience with Remote Play Together on Aeon's End was that the mouse kept jiggling even when only one was using it (I suspect due to different the screen resolution?) and resulted in some misclicks. Sometimes the player I was broadcasting to said that he couldn't read what's on the screen (due to his internet connection).
It was playable but not a smooth experience.

Now, I am really excited about this game (and a backer, knowing that the stretch goal for online play was too far for the campaign dynamic), but the friend I usually play online with does not know the game so he probably won't be convinced if playing it is cumbersome.
lehenry_fr の投稿を引用:
My experience with Remote Play Together on Aeon's End was that the mouse kept jiggling even when only one was using it (I suspect due to different the screen resolution?) and resulted in some misclicks. Sometimes the player I was broadcasting to said that he couldn't read what's on the screen (due to his internet connection).
It was playable but not a smooth experience.

Now, I am really excited about this game (and a backer, knowing that the stretch goal for online play was too far for the campaign dynamic), but the friend I usually play online with does not know the game so he probably won't be convinced if playing it is cumbersome.

I honestly don't feel it was cumbersome. It was a little slow, but then, so is playing a lot of board games IRL.
I suppose you could family share with him, then he could give it a try.
It could very well have been different resolutions. I've no idea what the remote player resolution was. We were outputting the signal via HDMI to a 65" TV. It was clear on our end.
The remote player did complain that they couldn't easily differentiate between town and city, and I do think that visual could be improved.
LukeBu 2020年5月25日 22時34分 
Normally the early access planned features list the planned features, so if it is going to have online multiplayer, could you write it there?
I'm not the dev, but maybe I can say it more clearly for people based on previous experience with them and their games:

1. Online multiplayer is NOT on the list for immediate retail launch.
2. They have previously discussed that their internal data says that roughly 90% of their games are played by a single person, a number that is pretty normal for digital tabletop.
3. Online multiplayer will represent a significant investment of man-hours.
4. To date, at most one of their other games (Bottom of the 9th) launched with multiplayer. Sentinels of the Multiverse had it added after; neither One Deck Dungeon nor Aeon's End has had it added yet. Neither game has yet had an announcement for online multiplayer to be added.
5. Sentinels did get online multiplayer added, but only after reasonably significant sales.
6. Whether Spirit Island digital gets native multiplayer will depend on how well it sells. How well is how well? Someplace between One Deck Dungeon and Sentinels.
7. If and when multiplayer becomes something added to the features list, they will announce it. Based on the original crowdfunding stretch goal list, I suspect that the current expansion (Branch & Claw) will precede it.
Thank you infinitely to the developers for a great implementation of a Masterpiece game! I have played over a dozen games now with 2,3 4 spirits, different spirits, scenarios and adversaries ad top difficulty. Everything works very well ! Congratulations.

The only feature missing besides England adversary, is the ability to save a game, I hope it will come as sometimes at high difficulty levels, we make a bad move, and we can only go back until a card was revealed. I have ruined a few games because of that but it is part of learning the digital version.

I hope too that you will add multiplayer eventually, but I will try Remote Play Together if I can convince my friend in Japan (I am in Canada) who does not know the game yet to buy it.

I hope also this becomes a huge success so you can add Branch & Claw, a huge upgrade I imagine, and then Jagged Earth in the future.

Thank you again for a great success so far. I am impressed :)
最近の変更はAndrelohaが行いました; 2020年6月2日 6時56分
MigrantP  [開発者] 2020年6月2日 8時03分 
Thanks Andreloha!

There's an option in the New Game screen to allow unlimited undo (under reduced difficulty options) if you prefer that.

With Remote Play Together, your friend does not need to own the game. Check out our guide for how to use it here: https://www.handelabra.com/play-online
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投稿日: 2020年4月2日 7時28分
投稿数: 114