Resident Evil Re:Verse

Resident Evil Re:Verse

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Why you hate Re:Verse and exalts Outbreak?
Outbreak was just a bad game with bad combat, bad backtracking and it was a coop game that cooperating was impractical. People praise Outbreak File 1 and 2 just because they are multiplayer games in the classic Resident Evil gameplay style, but it didn't have quality.

Re: Verse and Resistance are just extra modes just like The Mercenaries and Raid Mode are, why are you so angry with this game? I have never seen a Resident Evil 5 player complain that The Mercenaries exists and is multiplayer.
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Because RE lends itself to co-op more than a lame battle royale. I mean it's people working together to survive a zombie outbreak. Everything about RE:Verse screams focus tested trends shoehorned into Resident Evil.
Postat inițial de EyeofValor:
Postat inițial de Hocker:
@EyeofValor
Yes my friend, this is not The Mercenaries. His goal is to be a PvP that you can respawn as a monster. What's wrong with not being The Mercenaries? It leaves them with their creative freedom. Raid mode is renowned for players; what if they gave up producing Raid Mode just because it was different from The Mercenaries?

And how can you be sure that he will die in a month? Of course, it is a possibility, as well as being loved by players just like Raid Mode or The Mercenaries.

And I meant that Outbreaks are low quality games, just a cashgrab. He has many defects, which makes him a bad game. I finished File 1 and 2 in normal mode playing with a friend.
Incorrect on all accounts. Outbreak was a stand-alone game, not a tak-on. The last 3 tak-on games died after their release quickly, that's a pretty bad track record. Raid mode is also not like this game, so your point doesn't actually add up to anything.


I dont even know why they cant take the hint.
I may never played outbreak but i really enjoy ppl playing that and it looks far more fun then this tacked on piece of t****. They could just let outbreak as it is just make it playable on modern pc´s with win 10. And you would have ppl playing outbreak as it is.

When i first saw this real real bad looking Re:verse....me its just sad. Real real sad.



Postat inițial de Hocker:
Outbreak was just a bad game with bad combat, bad backtracking and it was a coop game that cooperating was impractical. People praise Outbreak File 1 and 2 just because they are multiplayer games in the classic Resident Evil gameplay style, but it didn't have quality.

Re: Verse and Resistance are just extra modes just like The Mercenaries and Raid Mode are, why are you so angry with this game? I have never seen a Resident Evil 5 player complain that The Mercenaries exists and is multiplayer.

Ppl praised Outbreak cause it was actual fun. And some ppl still playing it. I owuld even guess that game is played more then this other stuff they put out like Verse,
RE PVP modes/games are Capcom's white whale.
Why you hate Re:Verse and exalts Outbreak?

Because Outbreak is a good idea, the game is ok but could be better.
Re:Verse is not a good idea.
I still play Outbreak and will keep playing it, it is good, all we needed as a co-op online game and it wasn't riddles with retarded Esport ♥♥♥♥ and DLC/Cash shops.

This RE verse ♥♥♥♥ will be forgotten in 1 week.
Outbreak was great. What really gripped me was the feeling of uncertainty when separated from the other players. When you split up and haven't encountered another survivor for some time you begin to wonder if something happened to the others; you questioned if you were the only one left. The game didn't tell you if others have died or disconnected. You didn't have voice chat. You wouldn't know for certain until you stumbled upon their dead body. As a result of that tension, there would be silver linings of hope when a cut-scene would start showing that another player had advanced the story or solved a puzzle. In some cases you would arrive at the end of a level and only one other player would be there waiting, leaving you to ponder on what grim fate befell the other two survivors. Outbreak is one of the few games I've played that so accurately replicated the feeling isolation and despair in survival horror despite being online with other people. I really wish it would come back in some way, shape or form but unfortunately I feel like those of us who want it are a vocal minority.
Oni 6 mai 2021 la 13:18 
My friends and I used Xbox Live to voice chat while playing PS2 games online, so Outbreak was a little less harrowing most of the time. And randos in the first Monster Hunter were always wondering how we were so coordinated without typing anything. The good ole days. lol

But yeah, the amounts of things that were randomly placed, all the different routes and methods for finishing a stage, and the loose coop where the only thing making you cooperate was increasing your chance of survival. Most devs don't have the guts or the passion to try something that different anymore, clearly not Capcom. All devs think players want these days are battle royale modes and as many scripted cutscenes as possible.

Which to be fair, battle royale/PvP players are probably the lowest common denominator, but none of them and nobody else plays Capcom games for that. They're better off sticking to their strengths.
Outbreak was based on the old design of RE (preRE4), on a console that did not come with internet built in as standard. We're talking about the dawn of internet gaming. The premise of having coop survival horror and going back to Raccoon City seeing how normal citizens fared against BOWS was far more appealing than pvp for me, RE has just never been a PVP orientated franchise for me. While the concept of PR was at least possibly good it just looked like a linear gauntlet with the MM just screwing over the survivors, I never even got the chance to be one in beta so that was a red flag for me too, the fact that I'd highly likely end up being a survivor the vast majority of the time running a gauntlet earning currency and gunning my way through a short linear labyrinth. There just felt like there was no opportunity to pause and experience survival horror, puzzle solve, take in the lore. Using cards to spawn enemies out of nowhere? I mean at least let them come out of vents, secret doors or something.

Now we have REverse, where I can have Leon gunning down Claire who turns in to a Nemesis....no lore, no horror, just pew pew in a fornite like arena in a franchise that was born out of isolation and trying to survive a mansion then city of BOWS and enjoying the story and lore. I haven't even tried the beta for this but seen others and it met my expectations. Capcom is trying to make a franchise like RE into a fortnite franchise. No one has been screaming out for this and one would think that after UC and PR they'd stop but it seems they need a dose of reality again. I'm sure people will like this but the wider RE fanbase just doesn't want this kind of gameplay in their RE games. It would be like making a game for fortnite community that was RE1 OG based, you're appealing to the wrong crowd.

Outbreak though, we got to see what happened during events of RE2 and 3. Desperate Times got us to see us holed up trying to survive and coop. Imagine if they took the RPD from RE2+3R and you had 4 people make it to the RPD before Jill/Carlos. We could see how the station descended into chaos. We got to see the RE2 underground lab and RE3 hospital. This adds to the wider story of the franchise and for devs looking to make easy money they could rip the assets from the other games.

RE5 was the first example of how far coop had come and it's only got better since, the RE engine shows us what it could look like. You've got PC and modern consoles all with internet as standard. Outbreak was ahead of it's time put simply yet they're shoving pvp fornite RE style instead of giving us RE.
Postat inițial de V_Silverwings:
Outbreak was based on the old design of RE (preRE4), on a console that did not come with internet built in as standard. We're talking about the dawn of internet gaming. The premise of having coop survival horror and going back to Raccoon City seeing how normal citizens fared against BOWS was far more appealing than pvp for me, RE has just never been a PVP orientated franchise for me. While the concept of PR was at least possibly good it just looked like a linear gauntlet with the MM just screwing over the survivors, I never even got the chance to be one in beta so that was a red flag for me too, the fact that I'd highly likely end up being a survivor the vast majority of the time running a gauntlet earning currency and gunning my way through a short linear labyrinth. There just felt like there was no opportunity to pause and experience survival horror, puzzle solve, take in the lore. Using cards to spawn enemies out of nowhere? I mean at least let them come out of vents, secret doors or something.
Resistance is a self-aware arcade-style fun game with tons of humour and witty writing, it's not survival horror. It's all about fast paced action. You either embrace it and have fun or not. Early into development it was much more slower-paced and similar to Outbreak, but IT DIDN'T TEST WELL WITH FOCUS GROUPS AND DURING OTHER PLAYTESTS. It didn't even have timer at first. It lost all horror elements because players didn't care about them. Which makes we question if people who want Outbreak-like experience are minority.
Editat ultima dată de Sister Jill (JP); 6 mai 2021 la 15:30
Oni 6 mai 2021 la 15:41 
They should try filling their focus groups with actual RE fans instead of teenagers they picked up at a local Gamestop.
PUBG and Fortnite players are most definitely the overall majority, but I can guarantee there's more people wanting to play coop in RE than people asking for PvP. Nobody plays RE or Capcom games in general for VS modes.
All Capcom is doing is disappointing their fanbase and wasting time on features most other gamers won't pay attention to.
Postat inițial de Oni:
They should try filling their focus groups with actual RE fans instead of teenagers they picked up at a local Gamestop.
PUBG and Fortnite players are most definitely the overall majority, but I can guarantee there's more people wanting to play coop in RE than people asking for PvP. Nobody plays RE or Capcom games in general for VS modes.
All Capcom is doing is disappointing their fanbase and wasting time on features most other gamers won't pay attention to.
While it's not something some people wanted, Resistance does offer a co-op experience when you play survivors side, but I feel a lot of people didn't give this game a chance and Capcom buried it anyway with its poor marketing decisions.
Editat ultima dată de Sister Jill (JP); 6 mai 2021 la 15:44
Oni 6 mai 2021 la 17:28 
That's not really coop tho, it's just team based versus, and it's not anywhere near the same formula that made Outbreak great at all. Not even the same formula as other team based PvP games that were successful, like L4D. This is just Capcom trying to squeeze out an extra dollar from assets they made for previous games. Between this nonsense and all the microtransactions for Monster Hunter it's getting kinda desperate feeling tbh.

This isn't the first time Capcom tried to tack on PvP either, not even the first time they've tacked it onto an RE game. It's gone ignored time and time again and it probably will this time too.
Trying the same thing over and over again expecting a different result is the definition of insanity. lol
Postat inițial de Oni:
This is just Capcom trying to squeeze out an extra dollar from assets they made for previous games.
You can tell this about Re:Verse. Resistance had lots of original assets.
I never got to enjoy a RE game with co-op similar to the original games so maybe I'd prefer that over another competitive shooter. And if we're complaining about combat, PVP RE is not something that will ever become competitive.
Oni 6 mai 2021 la 17:42 
Postat inițial de U lag AF (RU):
Postat inițial de Oni:
This is just Capcom trying to squeeze out an extra dollar from assets they made for previous games.
You can tell this about Re:Verse. Resistance had lots of original assets.
Resistance was pretty close to being what people wanted, but it was done halfheartedly, which is still twice as much heart as REverse. lol
If REsistance was designed more around coop and replay value like Outbreak was and sold as it's own title it probably would've done well.


Postat inițial de GigaDesu!:
I never got to enjoy a RE game with co-op similar to the original games so maybe I'd prefer that over another competitive shooter. And if we're complaining about combat, PVP RE is not something that will ever become competitive.
The setup for everything made it pretty great, but the controls were kinda janky, the Outbreak gameplay formula with the engine/combat from RE2 remake would be the sweet spot.
RE5 was amazing for coop in it's own right too, RE6 was crap all around even with coop.
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Data postării: 12 febr. 2021 la 9:07
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