Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-Proceeds to list reasons why they hate another game.
This is not mercenaries, don't get that twisted either, bud. This is a PvP mode, which will die a month after release. If you were bad at Outbreak, doesn't mean it wasn't good, by the by.
Yes my friend, this is not The Mercenaries. His goal is to be a PvP that you can respawn as a monster. What's wrong with not being The Mercenaries? It leaves them with their creative freedom. Raid mode is renowned for players; what if they gave up producing Raid Mode just because it was different from The Mercenaries?
And how can you be sure that he will die in a month? Of course, it is a possibility, as well as being loved by players just like Raid Mode or The Mercenaries.
And I meant that Outbreaks are low quality games, just a cashgrab. He has many defects, which makes him a bad game. I finished File 1 and 2 in normal mode playing with a friend.
My God, it looks like you purposely got it wrong
Backtracking - As much as I like the idea that there is that randomness of where the items are, this is not enough. In fact, this randomness means that some of the pre-definitions of the locations of the items make the backtracking not flow as well as other pre-definitions, since the format of the map remains the same. With that in mind, realize that the game map is sometimes too labyrinthine and sometimes too simple. With long loadings on the doors, small inventory and a complicated cooperation interface I can say that backtracking is objectively flawed. (Even more when the BOT takes the key item, takes it away and dies, hahahahaha!)
Combat - The combat, on the other hand, is simpler to explain: It is all very slow, Up and down places, equip weapons, shoot; everything very slow. and enemies don't give good feedback either. (The zombies I remember backing down and bleeding out, but with other enemies it happens little.) The enemy's movesets are also very poor; often having attacks that are too short and easy to avoid. That's if they notice you, several times I was very close to the monsters and they didn't seem to care about me.
About Re: verse:
I didn't understand the problem of being PVP.
without Anti-Cheat? I think it’s too early to deduce that, so far we’ve only had a beta to test the gameplay and balance of weapons and skills.
About not having dedicated servers: Well, I think there should be dedicated servers, since it guarantees that we will have better matches. But remember, this is an extra mode. Just like in The Mercenaries and Raid Mode we needed to create games that we host to play with other people, here it will probably happen. It's normal.
"most of the resident evil players base are co-op player" So should they be limited to just one style of play? This is taking away the creative freedom of developers. other than that, veteran players can enjoy the game or can attract a new audience.
The graphic is the same as in the previous games, only with a comic filter. The purpose of the graph is to be like this, a satire, something that refers to something funny. Either way, you can disable the filter.
I don't understand why Capcom is doing ANOTHER Resident Evil Multiplayer when they already have Resistance.
Resistance has a BETTER premise than Re:Verse...heroes up against an evil Mastermind. Might just be me...but I don't think fans want to see the heroes fighting each OTHER in a death match...which is why I said Resistance was the better premise.
Seems to me, their time and money would have been better spent fixing the multiplayer game they already have. I've only played Resistance a few times but i liked it. People have been asking for dedicated servers, an anticheat system, better balance and even a single player mode.
Capcom could have even raised more money on the game by adding other iconic heroes as paid dlc. If people are willing to buy iconic COSTUMES as dlc they will pay to buy the characters. And you will get more players if the game is ALSO sold separately from RE3.