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And that's because of the way the dragon engine handles physics like sh*t.
If anyone ever wondered why almost all the physics based game like Pool and bowling dissapeared with the dragon engine games and never came back (hell, the Ufo was even absent in Yakuza 6) now you understand why. Because the game can't handle mini games physics as well as the olders games.
This engine is like one step forward for two step backward.
Yeah, now that I think harder, I think I did have some issues with Kiwami 2's ufo catcher as well. And yeah, the dragon engine physics being at fault makes total sense when you look at any of the ragdoll physics...
The trick is to get the stuff into the hole any means possible, you don't have to grab and drop it in. Their position doesn't reset unless you ask for it. I even knocked 2 into the hole with one grab before.