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You'll eventually want a mix of attack types, and for the men, it might be useful to briefly multiclass to pick up a couple of relevant class skills. For instance, if you level a guy up to rank 10 in Host, you get Ice Spreader -- an AoE cold attack -- and that's a character skill so you keep it when you switch to another job. A male character can rank up to 4 in Musician to get the character skill Endless Desire song, which will help in longer attrition battles providing some regen. Enforcer 4 provides Shield Blast, an AoE attack character skill; useful if you want to switch out of Hero and thus lose the *swing skills.
Also, you should have Kasuga switch to Foreman just long enough to pick up a single rank, then switch back. You keep the ability to demolish certain walls in certain places where e.g. black marketeers have walled themselves up and somehow not suffocated or closed shop due to lack of customers.
I've started Chapter 12. I've got Kasuga as a Fortune Teller (high enough that he's gotten the character skill which provides an AoE lightning attack) with some levels in Muscian (enough for Endless Desire as well as "Be My Shelter" to drain some MP), and will probably have him switch for a bit to Host to get the aforementioned cold attack, at which point I'll probably decide to go back either to Hero or Fortune Teller. Character 2 is a male with some heavy fire attacks and the cold from Host. Character 3 is Saeko, with Idol, functioning as charmer/healer; I might spend some time grinding Night Queen and/or Hostess for her, but it'll take a while. Character 4 is a second female character who's presently a Dealer; I could swap her to Idol for a while to cover leveling up Saeko, but maybe not -- Saeko would lose the party-heal, but she'd still retain a cheap single-target heal. All this grinding and multi-jobbing is basically just ensuring a good mix of character skills to make it likely that I always have something suitable tot murder whatever enemy and that each character should not often find themselves noot particularly useful.
Theres no "wrong" options, but if you're looking to optimize your class, the optimal classes are as follows
Ichi: Hero/Breaker
Nanba: Homeless Guy/Muscian (For the additional heal/buffs)
Adachi: Enforcer/Foreman
Saeko: Idol/Dealer
J(Name redacted for Spoilers): Hitman/Bodyguard
Z(Name redacted for Spoilers): Gangster/Chef
E(Name redacted for Spoilers): Nightqueen/Clerk
Enjoy the game!
Ichi: Hero
Nanba: Homeless Guy or Muscian
Adachi: Enforcer
Saeko: Idol or Dealer
Eri: Clerk (starting class)
Joon-gi Han: Hitman (starting class)
Zhao: Gangster (starting class)
Saeko has really bad physical stats so I don't understand the dealer either. Eri is far better in that job.
Bodyguard only has one type of damage which makes it one of the worst jobs.
I agree that there's no wrong options since you can beat the game with whatever, but if we are talking optimization, your proposals are far off. Whoever put in a guide that Saeko is a great dealer should stop making job guides.
This does not mean its worth leveling every class super high. However most classes offer big fat stat boosts in the 28-30 range as a kind of capstone before going into 5 of a stat every 5 class levels. I feel its worth picking up 30 levels in classes with stats you value.
Does anyone have experience with the DLC jobs? I've tried out Matriarch and it seems kind of... underwhelming.
Nanba : Host
Saeko : Idol
Adachi : Devil Rocker or Enforcer
Eri : Matriarch or Night Queen
Character 6 : Hitman
Character 7 : Chef
That's pretty much what i go with, and i find it to be the most interesting options.
my Route (first Jobs only leveld for the crossover Skills and the starting team "base" Jobs a little further for NG+ purposes)
Eri : Clerk -> Dealer -> Matriarch (Final Job, maxed)
Saeko : Barmaid -> Hostess -> Idol (Final Job, maxed)
Ichiban: Freelancer (35) -> Breaker -> Hero (Final Job, maxed)
Han: Fortune Teller (up to lvl 18 for Fulminating Forecast) -> Hitman (Final Job, maxed)
Zhao: Fortune Teller (up to lvl 18 for Fulminating Forecast) -> Chef (Final Job, maxed)
Nanba : Homeless Guy (35) -> Host -> Fortune Teller (Final Job, maxed)
Adachi: Detective (35) -> Musician (Final Job, Max)
my "to-go" team (without thinking about "tag-out" is Zhao, Han, Eri. just mowing trough the final dungeons.
good thing about this game is that many different Job combinations work so it's easy to build something for my own playstyle. it's also fun testing all the Jobs for their hillarous "Essence" moves.
Only thing that's mandatory is crafting since weapon strengthening is where you get the best weapons.