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- texts about "drinks" and "scout from laber" appear in post show summary
- you won BoB
- you played a hit song/s in the venue 1500+ (idk its still works, because something was changed in those hits songs which constantly gained pop even if it maxed in Canada update from november 2020)
of course first two are totally random
unfortunetly there's no other ways to manage popularity. I hope and finger crossing there gonna something coming in next big update and we be able to do interviews, perform in radio/tv or sign cd in clubs/pubs where are NPC.
It's quite unrealistic that game forcing you to making album every ingame year.
My band's popularity is 14/126.
I have music writers at skill 65 and 84, and a lyrics writer at skill 55.
The highest riff/melody etc puzzle piece I've gotten was a 17, the highest lyrics piece a 7. (Always at 100% inspiration.)
The record contracts offered are a mix between qual. 90 and 70 requirements. There's no way we can fulfill that at the moment.
The above are the stats in Dec. 06, but the issue has been the same for a while. I didn't record an independent CD (yet) and waited until my guys could handle quality 30+ songs before asking for a record deal, which was maybe May or June, but then the only contracts offered were qual.70.
A bit of guesswork at what's behind the issue here:
Am I right in assuming that the level of record deal offered is tied to popularity, rather than to the musician's skills? That would seem to be the logical conclusion when looking at my numbers here.
If that's the case, perhaps this balance needs some tweaking.
- I only have one 18 month game on non-pre-live to compare to, but leveling up seems to have been slowed down a little in this new version? That may be just an impression though.
- What's not an impression is that I'm definitely getting lower quality puzzle pieces than I was getting at this stage in my non-pre game. But I don't know if that's plain old bad luck or if that was a programming tweak.
- I don't remember my popularity in my previous game, but I'm assuming it wasn't quite this high at this stage, almost a year in. A factor there is that I started this game in Western Europe, with lots of cities within driving distance around me, and I've been doing plenty of local gigs in France, Belgium, Luxembourg, The Netherlands and Germany. Perhaps this has made my popularity a bit artificially high for a 1 year old band without any CD released, compared to if I had started in the USA with only 8-10ish cities within a 1 day drive, rather than 25+?
Anyway, I assume it's an issue which will probably sort itself out once my band members level up a bit more, so perhaps it's not exactly a problem that needs a lot of sorting out, but since this is a test version, I figured I'd type it out, perhaps there's some helpful info in there.
(Cool game by the way, been hooked on it for a few days now.)
I *think* I'm right about smaller (bars and clubs) venues as being the only ones which trigger local popularity, which seems odd. I can play in front of 5,000 people, and that does nothing, but a few drunks at a 500 venue, and it's Pop +1.
I've dragged myself up to Pop 114 now; still no deal. I'm gonna try a bigger city so I can get more gigs like this. I think headlining is a big plus too.
Winning a Battle of the Bands competition is a good way to raise it as well (by +2 or +3 usually.) And those can happen in the 200-700 type venues as well.
(From what I can gather, when your popularity in a city is 0-5, you qualify for BotB in the small venues, like bars and clubs, and at pop 6-10 in the 200+ venues.)
As for my own "issue," bad puzzle piece RNG seems to at least have been a part of the issue, as I got a few better pieces shortly after writing my post. Have since leveled my composers a bit more and we're ok now. The lyrics writer is lagging behind a bit, but we can scrape it above 70 now, so we're working on our first album.
(I wouldn't mind being able to save more than 10 pieces though, now that the attitudes and musicianship add several more factors to take into account.)
I believe a little tuning of the outcome of music puzzle pieces (raising the chance to have +1 pieces at -20 song writing skills). The start is a little too slow and became very grindy to reach CD-recording level.