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The only reason I can think of, is if you are already a headlining act with multiple hit records under your belt, and the terms are VERY generous. Even then I would probably not sign it.
Remember, unless you are already cranking out 100 quality songs with 100 quality studio support, the next contract will always be better than the last one.
Depens on where you are. If you finished 70/80 contract (? tier 3 right under 100/100), and got same quality multi-contract offer, but you're able to create 5x100/100 album then I would like to wait for that offer, who blast you in the charts instead of be stuck with two or more albums with quality you already achieved.
better marketing = better sales
about waiting a year or independed release. You want to do good quality album which you personally be proud or making fast written ♥♥♥♥♥ with outtakes being unpopular previously. It's your choice : D
One of the dull parts of the game is when you have an album in top 50, another one completed but you cannot release it for 8+ months, and a ton of ready to record material waiting for you to put on an album.
Yeah, I can see the game getting really grindy without being able to keep releasing CDs on my own schedule. Write, practice, test audience reaction, salvage, rinse, repeat until you have a CD worth of hits, release, tour, and then start again.
This is due to a probably rare conjunction of self-imposed limitations and goals that I have been using for this bands raison d'etre.
1. They are an instrumentals only band, which means they only have three tiles to work with per song, and at their current skill levels most songs are in the 70-75 range. A tile at 35 is necessary for any sniff at creating an 80, and at their current level (all are around level 40ish and only one actual songwriter), the 35's are not very commonplace.
2. I wanted to see how many Contract CDs the band can produce if they were on a release a CD as soon as they had enough material recorded to make a release. Of course that means I take the 80%+ promotion hit by releasing early.
When negotiating for their 7th album the opportunities for a bog standard 2 songs of 40, recording at 20 and 10 gigs dried up, and I was looking at a floor of songs of 60, recording at 40 and 20 gigs. Not a problem, however the next tier is wanting songs over 80 and the gig requirement goes up as well (I forget the actual number). At this point while waiting for them to skill up to where they can churn out songs in the 80 range fast enough to keep up with their no break practice/record/release/tour regimen, and to limit the number of required gigs to a minimum to truncate the release schedule as much as possible; the lower the quality of the contract the better.
Hence in this situation a Multiple CD contract is exceptional, in that I know exactly what is required for the next CD as far as song and recording quality, and the subsequent gig commitment for planning their next tour. It also freezes them at a level that is manageable. I am seriously hoping for a 4 CD contract at the current level, but in my experience 2 is the most I've seen at this level.
Were they not an instrumentals only band and could use the tile for lyrics, this would not be an issue, were they not trying to release an album as soon as they have material it would not be an issue. But due to these circumstances (both self-imposed), the Multiple CD Contract is wonderful.
Yep, time to restart. Again...
That's not what I meant. I said that risk vs. reward it seems to be negligible.
Take a month to break it up and get new blood and inspirations. Unlike the infamous Mr. Waters, YOU OWN THE NAME. So you can grab any garage band poseurs you want and still crank out songs under an established name and with fixed management.
There is no single best way. In fact, I plan to hit stardom with cL@kW@rK (shameless plug) and fire the whole band and reinvent myself at least a couple times.
LOL, it's no biggie.
I've been regretting some early choices and thinking about doing a shuffle with band skills.
Like grabbing more lyric writers since getting a boost to music writing through equipment is easily possible and there's no boost to lyrics.
Like making my character a frontman/producer/player and skipping both the writing skills until the end game.
There's so many variations that the first year of the band is really what I find most fun. Of course, some day I really need to go for those level 50 achievements...
Also, I never just delete a band. Always make a backup and some notes just in case I get the urge to resurrect them.
I only use one Lyricist and all that character does is split between Lyrics and Playing skill until maxing Lyrics, then splitting between Music and Stage Presence.
I like having more than one person cranking music because by mid game I have a TON of hi value lyrics laying around.
Trio is:
PC w/ Prod and Play/SP combo
NPC w/ Lyric and Play/SP
NPC w/ Music and Play/SP
Quartet adds:
Mongo to train us in repair
dump Mongo when everyone is 25-35 Repair and replace with
NPC w/ Play with Music
Quintet
NPC w/ Music and Play/Lyric
All my bands start dabbling in writing after they max their primary.