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My tips: keep writing songs on tour, take tour breaks and catch gigs to keep your inspiration up. After the tours you will have tons of songs to test. Some of them should be hits.
Also you may want to get your song quality up higher, hire producers to help boost song ideas above your production skill when needed.
Hmm, never got this reaction to a song, the game is indeed, broken! :(
Is this a change? When I started playing, it was claimed that song quality had no bearing on hits, but now it does?
With this latest band, I got my first big hit in the first year and it was 95 quality (best on the CD). Then, toward the middle of the 2nd year, I got another that was 85 quality and below several others I was recording. Finally, in the 3rd year I got one that I combined several tiles to use with a higher one and it was 88 quality. Then, I lucked out about a month later and got a 4th big hit that I didn't combine any tiles with and it was 100 quality. By now, the big hit from the first year still gets a lot of interest at gigs, but doesn't get the toe tapper/dance thing mentioned for it anymore like my other 3 big hits do.
Just keep grinding and they will come, but you need to clearly get higher quality songs to achieve this.
It was indeed changed about a year ago.
Version 2.22.201. You can look at the note in-game.
So my most successful post update band, they are in late 2009 and have the following numbers -- 371 songs written, 10 hits.
I also note looking at the song list that there is very even distribution of hits in the 70's, 80's, and 90's, and only one of my 100's is a hit.
I did that a few times before posting the somewhat more succinct precis I did.
Took my created band, and all of the top songs they wrote, recorded them on a CD.
This is the 4th album.
Not one song below 90 quality.
A few songs even have 90+ difficulty.
Two songs are 100% quality AND difficulty.
Played them to audiences for 2 months BEFORE recording album.
NOT ONE song got better than "The audience loved this performance."
After the release, still no hits.
Album charted at 132 and began to fall.
With results like this, how can justify playing on? I may come back somewhere down the road and play again, just to sink some time, but for now, I am done. Todd has a great game going, and it seems to be working great for you guys, just not for me, as silly as that sounds. Good luck guys, and take care.
About half the songs I test are garbage (gain little to no popularity after a show)
The other half do ok, but aren't hits
But I keep testing new songs until I get a "hit" response. They will come but you may have 20 non hits for every hit
How many songs did I test to an audience? All of them! Nearly 140 songs, not one hit. By your reply, I could have had close to 7 hits already. I have had NONE, not one. Zero. Zilch. Nada. Nothing. Zip. Zero. Everyone loves my songs, but no hits. The last 30 songs have all been high quality and many high difficulty, still....yup, you guessed it. Nothing. The last 90 songs I would estimate have all been over 40 quality, at least. By that quote from the FAQ being hits chances anything over 40 quality, I'm getting nothing still. How many did I test indeed.
Half of your songs tested are garbage? Well, 100% of mine are. This post isn't about knocking Todds game, it really isn't about complaining about my lack of hits any more, it's about telling the crew here to take it easy, and enjoy the game, and I will chat them laters.
I just restarted with a second playthrough, wrote about 20 songs (still bad quality, but still learning how to play), but also not one song with hit potential. Again, it does not bother me, but hits seem to be very rare. Maybe the difficulty setting has an influence? I'm always playing on highest difficulty.