Disgaea 4 Complete+

Disgaea 4 Complete+

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Laxusthunder Dec 2, 2020 @ 12:11am
Magichange / Fusion / Weapon Forte
How to calculate these values?
Why is it when I fusion to giant Desco the ATK status does not reflect the 'preview (square button) and it could even went down
Also when doing a giant magichange, it really doesn't feel more powerful to its fusion counterpart, does the character weapon forte influence the attack/int damage or is it depending more on the character aptitude?
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Showing 1-3 of 3 comments
ShinkuTear Dec 2, 2020 @ 4:57am 
Magichange: The monsters base stats(ie no equipment) will control the stats of the Magichange weapon, and will replace the stats of the humans weapon. I think at worst you get +1 to all stats, if the monster is notably weak compared to the weapon.

Fusion: The stats of the sub-monster control the stat bonus to the resulting monster. This, combined with the above, makes Fusion benefits much more obvious.

If I remember correctly, there are buildings you can place on your bases map that make Magichange and Fusion apply equipment stats in their formulas, thus making them significantly stronger.

Attack going down when fusing to Desco: That's probly her Evility at work, +20% ATK for every adjacent ally unit. Since the unit fusing to her is no longer adjacent, she no longer gets that bonus.

Weapon Forte: This controls what skills that character can naturally learn. However, it's only a loose indicator, and you will need to check stuff like GameFAQs to find the actual values. Each forte has an actual number value, and characters can learn all weapon skills of that weapon type, up to that value. So if a unit has Fist Forte, but the Fist value is 1, they can only learn Triple Strike.
Laxusthunder Dec 3, 2020 @ 6:53am 
Yea I am not that far into the game so mainly just grinding the 5-2 stage. I found it hard to level up generic humans and I created a lot of em haha while giant efficiently wipe the entire floor with 4 turns. I can magichange with Giant Desco and use a male swordman skills to double attack for 3 turns, but im just looking for that extra oomph from giant magichange haha. I kind of wondered if magichange will be useful later on or you can just focus on Desco, Emizel and Velvatorez to kill anything?
ShinkuTear Dec 7, 2020 @ 1:50pm 
Magichange and Fusion units gain 100% of the exp an enemy is worth, effectively multiplying the total Exp earned. If you fuse something to Desco, and have her Magichange to Val, all 3 units earn 100% of normal exp for whatever Val kills during the Giant Magichange.

Giant monsters(through Fusion) have increased range on their skills. Desco's 3rd skill becomes a 3x5 for example. Giant Magichange(Fusion and Magichange) cause all skills involving that weapon/weapon type to have increased range as well. The range that Big Bang(a Fist skill) gets from a Giant Fist, is the exact enemy layout of Mount Ordeals 4, and MO4 is the best Exp grind spot in this game. So Magichange ends up pretty notable for grinding later on.

I personally don't like Emizel, his personality annoys me, and I always have a better generic mage created by time he joins, and said generic will naturally obtain all attack spells, which Emizel can not do... but that's just me and how I play. But yeah, you can largely get away with just those 3 units(Desco/Emizel/Val)
Last edited by ShinkuTear; Dec 7, 2020 @ 1:51pm
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