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The game is a great idea, and would've been a big hit, but alas it released way too early with way too little and a developer who couldn't fix the issues fast enough.
There's been what, 4 patches since launch? Big yikes.
I really really really wanted this game to succeed, and it IS good, it just needs UI love, bug fixes (probably fixed by now I hope) and for the next time I come check on this game that there be an update that adds depth of playability.
Because tell me, why would this game have any players, it's all time peak is 1.2k, average to 129 in first month, then 19 in second month.
The issues pushed away a ton of people from trying the game, word of mouth shat on the game, and the content isn't gonna last those who bought it that long.
Best thing that the developers can do is fix their game, and then release a DLC that expands upon it, add new races & invest in marketing, because without the marketing this game won't have a second wind.
I wish this IP and this games idea was done by a different developer, because I just don't think they were ready for this project.
You kinda seem to be disagreeing with me even though youre making my exact same point again..? Anyway, yes, it gives me satisfaction to see this fail because it deserved to for the reasons youve named.
It hasnt killed it, its more successful than ever. Its only old dogs like us that remember the glorious Empire of old and despise sigmarines that dislike AoS.
But that discussion is a whole different can of worms and has no place here really...
The mail address in the tech support thread has been removed, the devs/puplisher definetly abandoned this one without ever fixing the major bugs. Someone should sue them!
edit: add sexy dark elves and watch what happens...
I know this better because ten years ago I was paying every month for Warhammer Online: Age of Reckoning. I have endured bad game support and terrible community for a long time just because of my love for Warhammer. But that was all my duty to the fb was fulfilled forever.
Further, TW is just an idol that the publisher uses. I can't respect the fact that the prices for old games and DLC are only going up, and already twice. Especially for my region.
And finally, there were a lot of weak fb games outside of TW and Vermintide. For example, Man O' War: Corsair. For many years, the game lay abandoned by the developers, but when the license expired and game was removed from the Steam - of course, a howl began about the "treasure" that was being taken away.
With crossplay together or did you check the Steam data only? :O
I understand why you say that, but AoS is a success with a higher influx of players. Numbers, and how Games Workshop sped up their production, don't lie
I agree that they didn't have to bury classic Warhammer, the lore was quite impressive and could easily get new AoS ideas incorporated. But it is what it is
I personally own a bunch of Kharadron and Tzeentch. I can also speak on behalf of other 9 people who own and paint AoS. The miniatures are quite impressive and a great addition to the hobby. This is not to argue that your choice of viewpoint is wrong, if you acknowledge it as just that - your choice of view. But it's not all-encompassing, because it is conflicting with actual statistics.
As for the games comparisons, you are talking about one small game against a giant game with a ton of experience and established history in strategic games. These two don't compare