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Stuff like this desperately needs to find it's way into the game - either via some sort of codex (where you can look stuff up) and/or (even better) via the use of a bunch of tooltips as you mentioned.
Hopefully they get some bugfixing & QoL improvements done in due time.
Liking the game so far (only some hours into single-player yet thou)
One thing to note here is the soul prison destruction 'appears' to be a non choice until you level up your warband, after level 15 I started to experiment with destroying this and now I see it as a proper alternative - as your army is quite a bit weaker in the first 5 levels it 'seems' like something you should completely avoid - which is why it took so long for me to even attempt it later in my play experience.
This is stated in the tooltip, the greatbow shot says 'stationary' with the condition that the unit cannot move prior to shooting, the area attack does not have this condition, as such it can be used after moving (as with all other abilities without the 'stationary' condition
NOTE: Upon opening the game I found this restriction to movement only shows while in a battle, reviewing the card I could not find any entry about not being able to move first - so that should certainly be added
I think this is more a verisimilitude issue where we think of flying as having all these benefits in the real world, and therefore it should apply in game.
The ability states how this works, as units with the fly ability have written in that ability 'avoid terrain movement penalties' which means that it makes sense they still suffer damaging effects from those same tiles as they simply damage anything that moves into that tile.
I have never seen that stationary label. I will cetainly look out for it in the future. Thanks for pointing that out.
As for flying, I understand why it is the way it is. Perhaps it’s more the issue I had where I was placing a flying unit on a damaging tile without reading properly and assuming it would just not take damage. I know more now than when I wrote this so it makes sense now. Though I will say I think it needs to be more apparent when you will take damage from movement. With the wonky movement I still occasionally send some units to their death by accidentally maneuvering them through the damaging tiles.
Thanks again for helping me understand more about this game.