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And if you want the best/optimum classes, it does reduce the choices again.
You could try some thematic
I am at the end of the high sewer and my mantis monk is quite efficient, while my wind druid does his job (even it may not be the most efficient classes currently, it was quite useful early on)
I have only full caster (red wizard, hunt priest, warlock and wind druid), and i am not sure how partial caster performs,
And considering the size of encounters (numbers of ennemies) and their difficulty (like ennmies casters having access to all spells....), having of lots of AoE available does seem necessary.
If you want to play differently, i think having a mindset like "lets try sth different and not fully optimized" would be recommended.
Otherwise, we all tend to use what we know (or heard/read) is the best and play in the same way.
But considering the difficulty of the game, it is quite hard with an unoptimized teams.
Anyway, i would be interested in others'point of view, as well as to know if people often used half caster
The hybrid casters in particular really get shafted pretty badly in this game. I've seen a number of threads here where people are struggling with something and the advice is "you have too many hybrid casters" or "you have all hybrid casters" and that's part of the issue.
Anyway, if I have advice for playing a different group, it might be to use a different strategy and build the group around that. Like I did one where I used save-or-suck DC spells with a combination of the Bard to increase spell DC and the Death Knight to reduce enemy saves. Suddenly those two classes perform better when they're part of a greater strategy.
I was thinking of trying a game where I only make one character then pick up all the npcs that I can and what would I make for my "Main character"