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And your solution too depends on the clone having shots left even though the one you cloned from did not have any shots left.
After some replay experimentation on my own, I think the logic is, each water mimic starts with a maximum of 3 fireballs if it ever clones a fire elemental. So like if you have the water guy clone the fire guy (regardless of how many fireballs the fireguy has shot thus far) the mimic will have 3 shots, but if you then push the exhausted mimic away to turn him back into water, and then try to mimic fire again, he will still be exhausted. So the mimic remembers the number of shots between mimic attempts, if that makes sense? It has been a while since I played but after a quick refresher I think that's the logic.
That's not the case here. When I make a mimic (water elemental) mimic a fire elemental for the first time, and that fire elemental is exhausted for shots, the mimic is exhausted for shots too. One time I got that to not happen, but there did not seem to be any logic to it, and I have not gotten this to work when I actually need it to solve the puzzle.
Video ^
Cloning a fire elemental with 2 shots left creates clone with no shots left.
https://youtu.be/uJ4hTsu3aBc?si=_exC7cRmNWB0_KvE&t=206
Pushing a rock elemental into lava makes it a platform first time, but undoing and pushing it again the exact same way makes it jump over the lava on every re-attempt.
https://youtu.be/uJ4hTsu3aBc?si=_exC7cRmNWB0_KvE&t=372
The second bug is also visible in the video I linked to in the first post here from 7 months ago, so it's apparently never been fixed in all that time.
Expires in 2 days
Unfortunately this too depends on cloning a fire elemental to get more shots, and this keeps not working for me. I'll wait and see if there's any response to my post in the bug report thread.