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It took me 55hrs to collect everything but only 20ish for others. What I realised is that don’t force myself and find an enjoyable way to play is more important with this game.
So I relied on guides for the ones I absolutely have no clues of and set the goal of only solving a few rooms per play session.
The Air Rune mostly helps with navigation
Once you have 6 Air gems, you will want to awaken the Air Elementals. Air Elementals are very powerful and might be necessary to unlock the Air item upgrade. This is similar to how Earth Elementals were required to get the Earth Gloves (unlike the Water and Fire items which you can get without awakening the elementals.).
The Air Item upgrade is required for some puzzles. For others an Air Elemental is enough. It can be tough to tell while you are still learning about the Air Elementals. I suggest going after the Air Item upgrade ASAP after awakening the Air Elementals.
Everything in the Air Island can be solved with Air Rune + Air Elementals + Air Item Upgrade.
Where can I find the guides?
EDIT: I’m also missing the blue item to remove the blue blocks/barriers
Now I'm trying to utilize the air elementals and I'm falling into despair. I couldn't handle the practice one in the boss room (I don't know what to call that area, you don't fight the big lady). After failing to get that key for half an hour in that extremely small test area, I went to the nearest unsolved puzzle and saw that this area has 4 elementals with a near infinite number of permutations. I shut the game off and reconsidered my life choices.
It really bothers me that it's rarely clear that a puzzle is unsolvable until you bang your head against it for a long time and give up. That doesn't respect my time. It's fine to have open world puzzles you have to come back to, but there needs to be some sort of feedback that you're not approaching a solution. Other game developers would have handled this by making the gems all obtainable on a first visit and the stars requiring a return visit with some other puzzle solving tool. I'm not saying that's the only way to do it, but it would have been better than the approach used here.
Maybe that's something I can do once I'm finished: make a spoiler-free guide that lists which gems are obtainable without an item that costs gems to get. It's info that should be communicated in-game, but I digress.
You can get the block/key jewel in the central room with the goddess. And I think you can get exactly 6 gems to unlock the elemental character dudes for that island.
In Frozen Spire those puzzles doesn't contain an elemental: B0, B4, C0, C1, C4, D2, D4, E1. I can't promise that all are reachable, solvable and contain gem but this list can be a good starting point.
I also suffered a lot of frustration trying to obtain 5 gems. All puzzles looked like I need an item and/or elemental. Then I obtained elementals but rooms didn't changed which forced me to check for item which didn't help as well. After all those rooms were solvable from the very beginning...
I imagine the randomness of Frozen Spire will make speedruns of the game a bit arbitrary until someone comes up with a tool that can create the optimal seed for the game.