Isles of Sea and Sky

Isles of Sea and Sky

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Montag May 24, 2024 @ 12:14am
Water Box (?) Bug
There's some sort of inconsistency with the blue water box objects. I came across this a few times solving puzzles on D3 of the Tidal Reef. When the last square of a long rapids chain was a water box covering spikes or a hole, sometimes objects or the character riding on the water would act as if the box wasn't there (dying to the spikes, falling into the hole).

It seems related to the undo state - if I just solved the puzzle directly, I can't reproduce it, but undoing to an earlier state and solving again can cause the problem. The bugged behavior seems to stay unless I undo past it and re-solve somehow
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helldraco May 24, 2024 @ 7:59am 
Originally posted by Montag:
There's some sort of inconsistency with the blue water box objects. I came across this a few times solving puzzles on D3 of the Tidal Reef. When the last square of a long rapids chain was a water box covering spikes or a hole, sometimes objects or the character riding on the water would act as if the box wasn't there (dying to the spikes,

Knew I wasn't crazy, this happened to me too. (<_<)
qbicfeet May 24, 2024 @ 8:46am 
I've encountered several interactions that seem buggy and inconsistent. For example, two boxes stacked vertically near a lily pad may randomly merge into the same tile when you raise the water level, but if you then undo your last move and manually redo it, they will get raised as expected. A similar thing happened on the ice island with a tornado spirit blowing me into another spirit placed on a hole: the first time I fell into the hole, but the second time I was caught by the second spirit.
There's also an odd interaction with the water boxes on D-2 of Tidal reef. If you manage to make the current loop on itself, you'll hard-lock your game (can't undo or reset the room, can't open the menu to quit the game) and will be stuck going around in circles forever.
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