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temp.Number = 1
Guide: https://www.gog.com/forum/darkstar_one/flak_missions_work_around
I used then reposted the "workaround" as this mission stopped me dead in my spacepants-
http://steamcommunity.com/app/12330/discussions/0/481115363863186824/
Just shoot 1 bullet at each ship and target the next, do not spray untill the ship explodes as you are overkilling each and every ship with every shot beyond the first. Thats pretty much all there is to it.
-- Erzeugt einen Wing anhand einer Wingdefinition
BattleLib.CreateWing = function( BG, Data )
NDebug.Message({Message="Creating wing "..Data.WingId})
local wing_id = Data.WingId
local restore = Data.Restore
if not BG.Defs[ wing_id ] or BG.Wings[ wing_id ] then
return
end
local wing_def = BG.Defs[ wing_id ]
local use_define
local def = wing_def.Create
if not def then
def = wing_def.Define
use_define = true
end
if restore then
BG.Wings[ wing_id ] = NWing.Create( {
WingType = def.WingType,
Number = restore.Number,
PosType = POSDESCR_EXPLICIT,
Position = restore.Position,
Race = def.Race,
Names = def.Names } ).Wing
else
local temp = MissionLib.CopyTable( def )
if def.Object then
it is dfferent from battlelib.lua, could that line above 'Number = restore.number' be the culprit,
YMMV.
That is what I did to keep on playing.