DarkStar One

DarkStar One

Andi 2017 年 3 月 16 日 上午 9:47
A mod for all upgrades?
Is there a mod that will allow a player to obtain all 30 upgrades? I don't want to start the game as a millionaire or anything else, the ability to get all of the upgrades.
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正在显示第 46 - 57 条,共 57 条留言
Dwarf80 2020 年 2 月 4 日 上午 7:43 
HitPoint.ini contains [FShields] section may have not sure if for player ship....i had to use google translator to read the comments...
最后由 Dwarf80 编辑于; 2020 年 2 月 4 日 上午 7:45
Oakshield 2020 年 2 月 5 日 上午 1:35 
引用自 dwarf80
, so yes im thinking my prob now is just getting the right sequence of doing what

I don't know how useful this will be to you, but...

I have set up a sequence in upgrading for myself, as the first thing that upgrades are your weapons, and thus weakening you for a moment.

So what I do is this:

1st upgrade: Wings (to get that 2nd weapon slot)
2nd upgrade: Engine (to get those more powerful engines and modules)
3rd upgrade: Hull (to makes sure you get less damage)

After this I keep following the same patern over and over again, which is:

4th upgrade: Engine (to get the more powerful modules since usually your weapons upgrade too at this point)
5th upgrade: Wings (better agility, means easier to avoid attacks, plus the occasional new weapon slot)
6th upgrade: Hull (as it would increase your hitpoints, plus the occasional turret.)

After that I just start over with 4, 5 & 6. The result is a faster, more agile and more dps ship able to destroy multiple pirate ships at the same time. I've had fights where I managed to kill 3-4 ships myself, while my turrets took care of the rest.

One piece of advice though;

Each and every race got their own weapon type. While it may be tempting to switch to all weapons of the same kind; better not do that.
Instead use a combination of the Human, Mortok, Raptor, Arrack and Thul weapons the pirate bosses drop. Or simply buy a new one in the shop when you got a weapon upgrade and sell the old ones. Octo weapons are doing good damage too, but are quite slow, so I prefer to avoid those.


引用自 dwarf80
HitPoint.ini contains [FShields] section may have not sure if for player ship....i had to use google translator to read the comments...


I did a small search yesterday and figured that one may be it. But thanks for the confirmation.
Fortunately I got a program alloweing me to find both the old and new files at the same time, making it easier to open both.
I'll compare both and if they numbers vary, post them here so it's easier to find a nice average to mod the thing to. Or simply change the modded version for the original one.

Thorin :)
Dwarf80 2020 年 2 月 5 日 上午 7:01 
starting over with new game....finally got the credits adjusted to where i wanted, $100k since most things cost below that and i can watch my credits go back up as i earn them. At 9.9m you kind of loose the feeling of accomplishment after you work so hard to get it. Still need to keep the reward system intact. But its nice to know that this is all adjustable and not a one time overkill.

Decided to try and use winmerge file comparison on mesamod ini with orig game ini, maybe can detect the changes. Looks like what needs to be edited is in the Equipment.ini for shields and recharge values. But looks like theres 4 different sets of edited parameters in that ini making everything op. Im thinking with all these ini files, they are the default settings for the game, the autosave.dss file is the players info for the current position in the game.

Something i just found out after all this, i needed to change the playercredits again, but would not load my changes. I backed up the mesamod save files then deleted everything in the save folder which started a new game, playercredits appeared correctly this time, so maybe some things we edit will only work if you start with empty save folder ? like for instance the info in the autosave file might reference to the existing player state using this info instead of anything that was just edited....really need to find a way to edit the .dss files.

another prob ive ran into is in the stromok system, to open the east part up i will have to make a 5.1ly jump and my field drive is only 5ly and not able to find another drive in that system so far.

A read for such adventurists:
https://www.gog.com/forum/darkstar_one/darkstar_one_mesa_mod_dso_on_steroids
最后由 Dwarf80 编辑于; 2020 年 2 月 5 日 下午 8:49
💖 Officer Hotpants 💖 2020 年 2 月 6 日 上午 6:46 
Here's a question: how do you get the game to recognize your mods in the mod folder? I've tried dropping both a compressed file and the uncompressed folders into the "Customization" folder, both directly into the folder and in their own subfolders (Customization/My_Mod). No matter what I do, it refuses to acknowledge them. I've tried looking around online but the only remotely relevant thing I found was a link leading right back to this very thread.
最后由 💖 Officer Hotpants 💖 编辑于; 2020 年 2 月 6 日 上午 6:46
Dwarf80 2020 年 2 月 6 日 上午 7:09 
personally i myself have not tried making a mod yet but the link i showed above does have the info on how to make a test mod to make sure it works. And it goes into the theory about how the game works....something about making the darkstarmod.ini file so that the game will recognize it in its menu mod selection to activate the mod and choose between the mod and the original game. Im just beginning to understand a little on how to just change a few things here and there and so far not getting the results i was looking for, until then its all just test and fail.

For some players this game is considered too easy and not really that many playing it but its a good game to learn to mod with being its simple.
最后由 Dwarf80 编辑于; 2020 年 2 月 6 日 上午 7:11
💖 Officer Hotpants 💖 2020 年 2 月 6 日 上午 7:14 
Alright. Thanks. I must have missed that. I'll look again.
Dwarf80 2020 年 2 月 6 日 上午 7:54 
ok so far only prob im having with changing something in the .ini file after ive saved the .ini file and del the ini_file.bin and start the game, it wont show any changes in the game unless i del the save files and start a new game, just doesnt seem to change anything with existing save files.....
最后由 Dwarf80 编辑于; 2020 年 2 月 6 日 上午 8:06
Skcarkden 2021 年 7 月 22 日 下午 9:24 
Thanks TEK, this info could be very helpful when I eventually get round to it. Bought this game on sale cause I was feeling very nostalgic after trying Rebel Galaxy Outlaw and thinking back to similar past games.

But the OCD in me never liked that I could never fully upgrade all ship parts.



引用自 Dwarf80
ok so far only prob im having with changing something in the .ini file after ive saved the .ini file and del the ini_file.bin and start the game, it wont show any changes in the game unless i del the save files and start a new game, just doesnt seem to change anything with existing save files.....

I actually kinda assumed this would be the case because if you already have 10 artifacts but the default formula says that's worth 5 upgrades and then you change it it might not trigger a re-calculation or be able to acknowledge the changes.
Aluchkey 2021 年 8 月 1 日 上午 4:55 
Is it okay to play with the mod?:MCCHELMET:
💖 Officer Hotpants 💖 2021 年 8 月 1 日 上午 7:53 
引用自 GamerLSK
Is it okay to play with the mod?:MCCHELMET:
What, like morally?
Andi 2021 年 8 月 1 日 上午 9:58 
引用自 GamerLSK
Is it okay to play with the mod?:MCCHELMET:
What, like morally?
:taloslol:
paul_y55 2021 年 10 月 4 日 上午 10:36 
To clarify where those "Infiles" and "upgrades" folders are, you need to Right+Click on the ds_add.cpr file (the ".cpr" may not be visible, right_clicking on that file and seeing it in Properties may reveal the .cpr on the end) and then extract the file in win zip or Notepad++ or whatever.
The "Infiles" folder is located in that ds_add file. Inside that "infiles" folder will be the "Upgrades" folder towards the bottom.
This is where I found the described folders. The original directions needed some clarification.
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发帖日期: 2017 年 3 月 16 日 上午 9:47
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