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- Card remove, like in most card games, is good here, but be careful with it. There are enemies that can steal cards from your deck for the duration of a combat; try to think 'would I just lose the run if someone stole X card?' - I have thirty hours played and sometimes I still thin my deck too much and get punished for it lol.
- This game favours fast decks. Strength is really good and easy to find, just getting lots of Strength and beating enemies quickly can get you through most of the fights. I rarely went for status-related strategies with Persival unless I got items with good set bonuses (with the exception of Exposed/Weakness). Speaking of which:
- Keep an eye out for set bonuses! They trigger when you have two or more items from the same set, and they can be VERY powerful. The set bonuses from, say, the Cursed Set allows you to heal, deal damage, and draw cards through having curses in your deck. Very strong.
- The Fox helmet is, imo, the best helmet in the game. It heals for 10hp and gives you 1 evade when you draw a status card. Card draw is something you want to be adding to your deck anyway, and if you draw all the way through your draw pile, you can generate 2+ (theoretically almost 20 but it's unlikely you can draw through your deck that many times in one turn) status cards per turn.
- Don't be afraid to take a good rare item over an amulet after the first boss unless you really need the amulet. You (maybe always, at least often) get offered three amulets after the second boss, and you can find amulets in shops.
- Money-hoarding strats aren't great because there just aren't that many shops. The card that gives you 1 gold per 10 gold you own had me grinding up ludicrous sums in some runs and then having nothing to spend it on. Don't be afraid to spend all of your money on a good item if it's your final store of the act.
- Always, always, ALWAYS hover over the enemy's status icons. Knowing if an enemy can't be affected by AoE damage, knowing if an enemy has barbs, knowing if an enemy is going to die when you kill it, or revive next turn. These things are crucial to know. This is probably the biggest tip, maybe I should have put it at the start. Anyway, that's off the top of my head, I'll update this if I think of more.
EDIT: Also, the Challenges in the main menu unlock stuff for each character that permanently strengthens them in Story mode! The highest difficulty is balanced around having the Challenges completed, per the devs.
-The map doesn't highlight very well which fights are elite fights. Elites give better gold, better cards, and they always drop equipment, so you want to be taking those. They're usually the first priority in route selection. Clicking on the Elite icon (the horned enemy) on the map will highlight which nodes are elite battles.
to what number of cards do I want to reduce my deck to? as a rule of thumb
which class is the best for persival?
and lastly, where do I find those challenges? I either haven't unlocked them yet or I am blind.
lastly, do you happen to know of a platform or content creators that have building guides for each one of the 3 characters and their classes?
I tried searching online but there is practically nothing of that sort about this game. usually there are reddit subs for games where people share information and guides, but there is nothing for this game.
Best class, I'm not sure. I think the first is probably the most accessible. The gold digger feels much more difficult to pick up and play imo.
I don't know about content creators. This game just came out on the 8th and a lot of the community seems to be Russian. The English-speaking part of the community seems smaller.
The challenges are on the main menu. For me, the main menu lists Story, Challenges, Settings, Exit to Desktop. It should be right there.
Wasn't the game on early access for several years? there should have been some guides by now, weird.
Then just lucking out and getting good gear. Full Knight Set is great, Elven set is great, Champion's Sword is great (Being able to hit things for 30% of their max hp is nuts) You get the picture. Also don't discount Goblin Armor if you need an armor slot item. Ward is great.
Crushing Blow also combos with the 2x Str Combo, to do 5x STR Damage with 1 attack. Keep it mind it burns though so make copies if you're not using it as a Finisher.
Are there different builds for the gold digger/knight\veteran classes? did you try them?
Gold Digger >> Get "Pay to Win" card >> 2k gold >> press "X" to win on last boss
So I just unlocked "pay to win".
The thing about it that I am not sure how to accumulate 2k gold on the way, because I often find myself using the cards that spend the gold, like the 20% gold attack card, or the card that costs 30 gold that recharges my energy and draws cards, they are really good.
What would be the strategy to accumulate 2k gold for the final boss while also surviving the road there?
I recommend looking for some cards that will remove the bad cards in your deck each fight though, you will get 20 of them if you have 2000 gold.
Yea I finally leveled up Golddigger for him and it's definitely his strongest offensively. It starts out weak, but good god can it deal some damage with the right card setup.
I did a run where I even randomized my cards, got a bunch of Expose Cards, Strength draining cards and gear and combined it with the 2handed Warhammer, You still get the card that allows you to refill energy+draw for 30 gold and the pay for block/damage one even with a Randomized deck. Ended most fights on the first turn.
The Pay to Win card is also just nuts at killing any boss ya want, but the cost is high. Trick to saving up money is besides visiting shops and chests as much as possible, the Challenge Mode gives you some really lucrative bonuses for his Golddigger subclass. Reducing Vendor Prices by 40%, having chests give you +1 item and you starting with more gold every run. For making money off his deck, upgrade his block cards to giving you +30 gold per use. (You can pay at a shop to delete the un-upgraded cards, so the upgraded ones are drawn more often, first shop will be the cheapest for doing that)
Knight is more defensive generally and honestly the Full Knight set is good, but there's better set bonuses, like I found it easier to win with the full Barbed Set even. (You can basically just turtle and the Barbs will kill the enemies for you whether or not the enemies attack. Pretty easy to get like 100 Barbs to do 100 damage to every enemy, every turn on top of any other damage output)
Haven't tested Veteran enough to give you a good response on it, but personally I'm not a fan of the annoying use skill, then use attack, then skill, then attack stuff. I already got to do that for dwarf fights most of the time prefer just using what I want when I want lol. Haven't maxed that class yet, so my early impression on it is just, it's okay I guess.
How will I get 20 of them if I have 2,000 gold?
I'm always having trouble with removing cards, I don't know how many cards to remove, what is the rule of thumb in this aspect?
and which cards in my deck do I want to upgrade first? for every class pretty much
Trick with removing cards is just removing un-upgraded cards and cards that just bloat your deck with stuff you're not going to use much or at all. Like the 2 Energy Cost +2 Armor Card, that only upgrades to +4 armor, there's better ways to gain Armor and with lower energy costs too lol. Even some of the subclass unique cards can bloat your deck. Like "Tactical Superiority" for Knight, just swaps your Discard and Draw pile for 2 cost. "Header" which can be upgraded to be 0 cost, deals damage and allows you to pick a card of choice from your discard to put in your draw, is much better. Also don't be afraid to skip gaining a new card if all the choices are bad. Less bloat = you draw what you want more often.
Knowing which cards to upgrade is just knowing which ones synergize with your build best. Generally any cards that increase how many cards you can Draw per turn, give you more Energy, or are your main damage source cards are the best to upgrade. (Even Strength gaining and stealing cards are great to upgrade. Buff your damage, nerf enemy damage, sounds great) With Golddigger though, upgrading his block cards can make them give you +30 gold per use which basically pays for the card that allows him to refill his energy and draw more cards per turn by itself lol. (As one gives 30 gold, other costs 30 gold) A lot of armor sets give you great defensive buffs, so getting strong attacks is more important than buffing defense though for the most part.
Even knowing which potions are best to save for the harder fights helps. Like the one allows you to clone a card of choice (Can clone Talent cards for 2x the effect), the one that allows you to draw 2 cards of choice, the Immunity Mandrake and the Purification one (removes all status cards from your entire deck and removes all debuffs) are great.
Using the right weapon helps too, like the 2hand Weapons remove your ability to use a shield, but almost all of them make you stronger offensively. The 1handed Champion Sword is great for the ending boss fights though, giving you a non-burning attack that deals 30% of the target's HP. Combined with "Header" for example, would allow you to use the 30% hp attack, then header, then the 30% HP attack again next turn or even the same turn if you can use a Draw card.
Thank you so much for the information.
So generally speaking (aside from the shield cards of gold digger) do I want to get rid of the starting cards of each class? or do I want to upgrade them?
and when it comes to the knight, do I need to try and maintain the extremely annoying card order to make sure I don't draw the same type of cards in a row, to get the hp and energy buff?
and lastly, could you possibly add me to your friend list? I'd greatly appreciate if I could send you a message.
There is a rare fox helm, that gives you +1 evasion every time you draw a status card. Greed is a status Card.
There is the purification shield that gives you 4 block for every burnt card. Greed is a burnable card. Also the card that gives you a random skill for a turn and burns it after.
Shoes of balance makes you discard and draw a card if you burn a card. See above. Hand full of pot of greed turns into card draw for 20 gold.
Gold diggers lunges can be upgraded to do 2x piercing damage. There is a spear that makes all attacks add +3 breach (stacking damage on piercing attacks). More likely to get it in the Steppes i believe.
Using the power of money when you hit zero energy to get an 'Extra turn' every turn is also highly abusable, and a steal at 30 gold.
Also I generally enjoy upgrading my cards a lot. The archer event gives you a relic that lets you upgrade twice at campfires. The Elven Champion (if he is your boss on the map) gives a rellic that upgrades a random card after every combat. And there are at least 2 events in the third map that upgrade every card in your deck.
For the Knight, the +2 energy bonus for card order (and the companions for that matter) are something I don't rely on. The fact that he gets ,+1 energy while above 80% HP though is a good enough bonus.