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Surviving act 1 it felt like you really need actual healing ASAP. Took me 3 tries to get through it. I managed it with a couple of those cards that heal 10 on use (20 if upgraded) on his 2nd class. Upgrade basic attacks for additional healing/spirit/bleeding. Although, Spirit and balm feel a little too slow for how fast damage is coming in. Boar leg is really useful, troll claws, etc.
Actually beating the run I got the crystal item from the druid boss (steady healing, strength, balm), one of the cards that lets you shapeshift on demand to avoid getting one shotted (upgraded to cost 0), and getting a heal/balm card (was healing me for 78hp and 8 balm) from the court mage. Notably, I didn't get the prophecy item/boost which probably would have also helped. Most of my damage came from the talent card that bleeds on hit until I managed to get a decent amount of strength.
Card draw is really important as well in order to make sure you can always shapeshift on demand in either direction. Base 4 card draw is not enough to ensure you are not left in lycan form in a bad situation. Even 5 is pushing it if you get a bad set of cards not letting you use up all your energy. There was a talent card that gives you 1/2 card draw for 1/2 hp per turn, potion that gives +2 card draw useful for final fights, etc.
Hope that helps, good luck.
Furthest I've done with Hermit is Sigismund where I lucked out on the block +1 STR armour on damage + the dwarf head trophy that drains strength. This is too overtuned and needs rebalancing.
I love the base game, and most of the Tarots were fun, as they added new things, and forced you to think in new ways to beat runs. But his one? Unless you get RNJesus to the rescue, you have zero chance. And I have even brute forced 2-3 Persival runs while ignoring prophecies.
The advice on the previous post is perfectly valid, but we're talking about stars aligning to get the required cards, or even potions from merchants.
Thing is, you get it on the very last map shortly before the final boss fight.