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1st class the pelt and the armor work together to give a big strength boost. The starter cards are weak so big strength is important.
Second one going into mind breakdown is very powerful, just need the two class items that have ashen cards on them.
Lunar druid is great with the curse / lunar set combo. Lunar chest, claws, and crystal with cursed boots and any other pieces you find. The lunar helm boots and amulet are the weakest and can be replaced. Cursed boots are essential.
For madman you just need to keep him under 50% health and you get 2 turns each fight. Try to increase max health as much as possible. Choose cards that give multi hit attack and health regen.
Bjorn? Naw, you need his legendary or rare cards AND set bonus to do ANYTHING and if you don't get them....reset. It's just ...so dumb that in order to play him at his MOST BASIC you need entirely too much. I sdhouldn't have to play the challenges to get past 1 elite. The fact that Mindbreak requires 2 items to be good or the fact that curse requires an item to even function is ♥♥♥♥♥♥♥ dumb.
For Bjorn the number of dmg written on the card is irrelevant. The dmg you do is based on your strength. What you want is multi hit attacks. That assault card that says attack dmg for 1, 2 and 3, is one of the strongest in the deck because it hits for 3 times.
yeah, i love how i can circumvent the high ressource costs of some cards by just playing them in human and use bjorns high selfhealing powers to not really care about the costs.
not to mention you can play way more cards this way.