Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That aside, here are some of my favourites:
Griftlands: Only game in the genre that had a story I REALLY enjoyed. Made by the devs who did Don't Starve. Excellent game, excellent gameplay, great writing, but if you just want to click cards and skip all the dialogue, this is the one deckbuilder where I'd recommend reading the story.
Balatro: You've probably heard of this. Poker-like deckbuilder. It's fun.
Monster Train: I'm not as high on this one as everyone else is, but it's often listed by people as their #2 deckbuilder behind STS, so I can't leave it out. This one has units that you deploy + cards, it's fun, I played over 100hrs.
Cobalt Core: The story of this one ended up being quite enjoyable, too, now that I think about it. It's a card game where you pilot a spaceship. Like STS with some loose FTL elements. It took me a while to get into it, but once I did, I loved it. The ending made me cry.
Lonestar: This one is barely a card game, really. Your cards are the energy that you draw, which vary in number and rarity (white<blue<orange). It's hard to explain what makes this game so good. The art is fantastic and there's a massive variety of characters to play from, I sank over 100hours into this one already and it isn't even out of Early Access yet. One of the best in the genre imo.
Shogun Showdown: Again, barely a card game. Again, in Early Access still. But this game is SO MUCH FUN. You move around a linear grid attacking with tiles. Watch a trailer, it's great.
Inscryption: This game is a bit different to the rest, it has roguelike elements but the less I say about it, the better. The basic premise is this: You're alone in a cabin with a shadowy stranger and you're playing a series of card games against him in which your consumable items are things like teeth.
Wildfrost: A... snow?-themed deckbuilder, that also has units like in Monster Train.
Alina of the Arena: Again, units and cards, but this one moves around a grid. If you like grid-based tactical combat (like Fire Emblem), this might be a good pick for you. Lost in Fantaland is another grid-based one if that interests you.
Dicey Dungeons: Kinda like STS but with dice, if you're into that sort of thing.
Chrono Ark: Kinda like STS but with anime, if you're into that sort of thing.
Dicefolk: Kinda like STS but with Pokemon, if you're into that sort of thing.
Luck be a Landlord: Kinda like STS but with slot machines, if you're into that sort of thing.
Backpack Hero: Kinda like STS but with... backpacks??? If you're into that sort of thing.
Die in the Dungeons: Origin is a free prologue to a game that's coming out this year. The prologue itself is great, really fun, so I'm looking forward to the game's release.
https://store.steampowered.com/app/601840/Griftlands/
https://store.steampowered.com/app/1102190/Monster_Train/
https://store.steampowered.com/app/1619570/Death_Roads_Tournament/
https://store.steampowered.com/app/1265820/Fights_in_Tight_Spaces/
you have 2 heroes (i think it was 5 heros to choose from), each with their own health/armor/evasion ect. as well as their own deck and have the ability to swap them around with some cards. (if one hero dies, all their cards become "revive" cards that allows you to get them back with some hp if you play enough of them, so not all is lost)
Instead of walking off connected nodes like in STS, you start on a mostly hidden map and use certain overworld items (brushes you gain from event nodes/shops/winning fights) to uncover the tiles which may be blank, obstacle, fight, elite fight, events a.s.o. and then can choose to either move around on onto those tiles and slowly uncover the path to the act boss.
another one i just started to try out would be "zero division" which is in a cyberpunk setting and involves playing with a party of 3 (of currently 9 available classes that you unlock in the first few runs) of whom each has a handful of signature cards and 1-2 abilities while most cards are useable by every one. Each of your 3 team members has their own deck , their own energy bar and draws their own cards as well as 3 implant (kinda like gear) slots
Progress vise each character has some sort of skill branch that in most cases alters their signature cards (for example you spend 50 of the ressource to unlock if you want to upgrade a card that gives an ally +4 attack for a round either +5 attack or +2 attack for a round and +1 attack for the battle the next stage costs 100 of the ressource and gives two variant for another of their signature cards with the last stage giving either an active ability or a passive buff to the character)
And then there is the "Failsafe" where you can spend the same ressource for saving a card from your deck so you start all further runs with that card already available (the limit for this increases the further you progress)
while there is a pretty high number of different enemies, the card and run diversity feels a bit lacking to me as the biggest difference between runs seem to come from mutators that randomly add passives and such to enemies. Though i'm still pretty early on in the game, so maybe higher up we see some more boss varity and such.
For someone who wants a bit more on the (3d) graphical side i remember playing "tainted grail : conquest" in the gamepass in the past ,that supposedly plays in the same world as the Tainted grail : Fall of Avalon RPG
not rly a roguelike, but on the (former) high prize sector there would be marvel midnight suns as a card battler.
https://store.steampowered.com/app/1170080/Foretales/
The gameplay mechanic is far from Slay the Spire though and much more like Cultist Simulator.
The game is super fun none the less.
It is also fairly pretty to look at *if* you like cartoony fantasy as opposed to dark.
Enemies at higher difficulty levels are extremely spongey though, which can lead to some fairly long runs.
I also quite enjoyed the demos of Vault of the Void and Die in the Dungeon, but I have not purchased them yet.